游戏运行如下:





sxt
Background
-
package sxt; -
import java.awt.*; -
//背景类 -
public class Background extends GameObject{ -
public Background(GameFrame gameFrame) { -
super(gameFrame); -
} -
Image bg = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Map.jpg"); -
public void paintSelf(Graphics g){ -
g.drawImage(bg,0,0,null); -
} -
@Override -
public Rectangle getRec() { -
return null; -
} -
}
![]()
Bullet
-
package sxt; -
import java.awt.*; -
//子弹类 -
public class Bullet extends GameObject { -
//发射子弹的游戏元素 -
GameObject attacker; -
//目标 -
GameObject target; -
//攻击力 -
int ad; -
public Bullet(GameFrame gameFrame, GameObject attacker, GameObject target, int ad, int spd) { -
super(attacker.getX(), attacker.getY(), gameFrame); -
this.attacker = attacker; -
this.target = target; -
setAd(ad); -
setSpd(spd); -
} -
public Bullet(GameFrame gameFrame, GameObject attacker, GameObject target, int ad, int spd, String img) { -
super(attacker.getX(), attacker.getY(), gameFrame); -
this.attacker = attacker; -
this.target = target; -
setImg(img); -
setAd(ad); -
setSpd(spd); -
} -
public Bullet() { -
super(); -
} -
public void move() { -
//子弹与目标碰撞,子弹消失,目标减血 -
if (recIntersectsRec(getRec(), target.getRec())) { -
target.setCurrentHp(target.getCurrentHp() - getAd()); -
gameFrame.removeList.add(this); -
} -
int dis = (int) getDis(getX(), getY(), target.getX(), target.getY()); -
if (dis != 0) { -
int xSpeed = (getSpd() * (target.getX() - getX()) / dis); -
int ySpeed = (getSpd() * (target.getY() - getY()) / dis); -
setX(getX() + xSpeed); -
setY(getY() + ySpeed); -
} -
} -
@Override -
public void paintSelf(Graphics g) { -
g.drawImage(getImg(), getX()-16, getY()-16, null); -
g.setColor(Color.BLACK); -
g.fillOval(getX()-5, getY()-5, 10, 10); -
g.drawRect(getX()-5, getY()-5, 10, 10); -
move(); -
} -
@Override -
public Rectangle getRec() { -
return new Rectangle(getX()-5, getY()-5, 10, 10); -
} -
public int getAd() { -
return ad; -
} -
public void setAd(int ad) { -
this.ad = ad; -
} -
}
![]()
Champion
-
package sxt; -
import java.awt.*; -
import java.awt.event.ActionEvent; -
import java.awt.event.ActionListener; -
import java.awt.event.KeyEvent; -
import javax.swing.JButton; -
//游戏英雄类 -
public abstract class Champion extends GameObject { -
// 移动 -
public boolean up, down, left, right; -
// 移动图集 -
static String[] imgs = new String[8]; -
// 第几张图片 -
int moveCount = 1; -
//技能图片 -
Image abilityOne; -
Image abilityTwo; -
Image abilityThree; -
//技能冷却时间 -
int coolDownTimeOne; -
int coolDownTimeTwo; -
int coolDownTimeThree; -
//三个技能是否处于冷却状态 -
boolean coolDownOne = true; -
boolean coolDownTwo = true; -
boolean coolDownThree = true; -
static { -
for (int i = 1; i < 8; i++) { -
imgs[i] = "C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\move\\" + i + ".png"; -
} -
} -
public Champion(GameFrame gameFrame) { -
super(gameFrame); -
//定义英雄的图片和坐标 -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\stand.png"); -
setX(700); -
setY(3800); -
setSpd(75); -
setHp(24000); -
setDis(250); -
setAttackCoolDownTime(100); -
setCurrentHp(getHp()); -
} -
public void keyPressed(KeyEvent e) { -
int key = e.getKeyCode(); -
if (key == KeyEvent.VK_D) { -
right = true;} -
if (key == KeyEvent.VK_A) { -
left = true;} -
if (key == KeyEvent.VK_W) { -
up = true;} -
if (key == KeyEvent.VK_S) { -
down = true;} -
} -
public void keyReleased(KeyEvent e) { -
int key = e.getKeyCode(); -
if (key == KeyEvent.VK_D) { -
right = false;} -
if (key == KeyEvent.VK_A) { -
left = false;} -
if (key == KeyEvent.VK_W) { -
up = false;} -
if (key == KeyEvent.VK_S) { -
down = false;} -
} -
public void move() { -
if (up) { -
setY(getY() - getSpd()); -
} -
if (down) { -
setY(getY() + getSpd()); -
} -
if (left) { -
setX(getX() - getSpd()); -
} -
if (right) { -
setX(getX() + getSpd()); -
} -
if (up || down || left || right) { -
setImg(imgs[moveCount]); -
moveCount++; -
if (moveCount == 8) { -
moveCount = 1; -
} -
} else { -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\stand.png"); -
} -
} -
//添加三个技能按钮 -
public void addButton() { -
JButton button1 = new JButton(); -
button1.setSize(100, 100); -
button1.setLocation(1056, 513); -
button1.addActionListener(new ActionListener() { -
@Override -
public void actionPerformed(ActionEvent e) { -
abilityOne(); -
} -
}); -
JButton button2 = new JButton(); -
button2.setSize(100, 100); -
button2.setLocation(1090, 370); -
button2.addActionListener(new ActionListener() { -
@Override -
public void actionPerformed(ActionEvent e) { -
abilityTwo(); -
} -
}); -
JButton button3 = new JButton(); -
button3.setSize(100, 100); -
button3.setLocation(1220, 300); -
button3.addActionListener(new ActionListener() { -
@Override -
public void actionPerformed(ActionEvent e) { -
abilityThree(); -
} -
}); -
gameFrame.add(button1); -
gameFrame.add(button2); -
gameFrame.add(button3); -
} -
public abstract void abilityOne(); -
public abstract void abilityTwo(); -
public abstract void abilityThree(); -
public abstract void abilityEffect(Graphics g); -
@Override -
public void paintSelf(Graphics g) { -
// 生命值为0 -
if (getCurrentHp() <= 0) { -
setAlive(false); -
gameFrame.removeList.add(this); -
} else { -
// 添加生命值 -
addHp(g, 30, 80, 80, 20, Color.GREEN); -
//绘制技能图片 -
g.drawImage(abilityOne, getX() + 360, getY() + 180, null); -
g.drawImage(abilityTwo, getX() + 400, getY() + 40, null); -
g.drawImage(abilityThree, getX() + 520, getY() - 30, null); -
// 绘制图片 -
g.drawImage(this.getImg(), getX() - 33, getY() - 50, null); -
// 改变画笔颜色 -
g.setColor(Color.GREEN); -
// 绘制中心圆点 -
g.fillOval(getX(), getY(), 10, 10); -
// 绘制矩形边框 -
g.drawRect(getX() - 23, getY() - 50, 60, 120); -
move(); -
abilityEffect(g); -
} -
} -
@Override -
public Rectangle getRec() { -
return new Rectangle(getX() - 30, getY() - 60, 60, 120); -
} -
}
![]()
ChampionDaji
-
package sxt; -
import java.awt.Color; -
import java.awt.Graphics; -
import java.awt.Polygon; -
import java.awt.Toolkit; -
import java.awt.event.MouseAdapter; -
import java.awt.event.MouseEvent; -
import java.util.ArrayList; -
import java.util.Random; -
public class ChampionDaji extends Champion { -
// 技能是否处于释放状态 -
boolean ifAbilityOne = false; -
boolean ifAbilityTwo = false; -
// 鼠标监视器 -
MouseMonitor m; -
// 一技能多边形 -
Polygon p; -
// 一技能三角函数 -
double sin; -
double cos; -
// 一技能已经攻击过的目标 -
ArrayList<GameObject> attacked; -
// 一技能移动次数 -
int step = 0; -
// 技能二目标 -
GameObject abilityTwoTarget; -
// 技能二子弹 -
Bullet abilityTwoBullet; -
// 三技能的五个子弹,释放三技能后重新定义 -
Bullet[] bulletList = { new Bullet(), new Bullet(), new Bullet(), new Bullet(), new Bullet() }; -
public ChampionDaji(GameFrame gameFrame) { -
super(gameFrame); -
abilityOne = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityOne.jpg"); -
abilityTwo = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityTwo.jpg"); -
abilityThree = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityThree.jpg"); -
// 三个技能冷却时间 -
coolDownTimeOne = 3000; -
coolDownTimeTwo = 5000; -
coolDownTimeThree = 8000; -
} -
public void exit() { -
this.gameFrame.removeMouseListener(m); -
} -
public void abilityOneMove() { -
p.translate((int) (50 * cos), -(int) (50 * sin)); -
for (GameObject redObj : gameFrame.redList) { -
// 是红色方小兵 && 发生碰撞 && 没在attacked列表里 -
if (redObj instanceof MinionRed && p.intersects(redObj.getRec()) && attacked.indexOf(redObj) == -1) { -
// 小兵扣血,添加到attacked里 -
redObj.setCurrentHp(redObj.getCurrentHp() - 400); -
attacked.add(redObj); -
} -
} -
} -
@Override -
public void abilityOne() { -
if (coolDownOne) { -
m = new MouseMonitor(); -
p = new Polygon(); -
gameFrame.addMouseListener(m); -
attacked = new ArrayList<GameObject>(); -
} -
} -
public void abilityTwo() { -
if (coolDownTwo) { -
boolean find = false; -
for (GameObject redObj : gameFrame.objList) { -
// 是红色小兵 && 距离小于250 && 存活 -
if (redObj instanceof MinionRed && recIntersectsCir(redObj.getRec(), getX(), getY(), 250) -
&& redObj.isAlive()) { -
// 添加子弹 -
abilityTwoBullet = new Bullet(gameFrame, this, redObj, 250, 60, "C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityTwoBullet.png"); -
gameFrame.objList.add(abilityTwoBullet); -
// 给目标赋值 -
abilityTwoTarget = redObj; -
// 释放二技能 -
ifAbilityTwo = true; -
find = true; -
break; -
} -
} -
if (find) { -
new AbilityTwoCD().start(); -
find = false; -
} -
} -
} -
/** -
* 点击技能三释放技能 先将技能范围内目标储存到targetList里 提前定义五个子弹 技能释放时初始化五个子弹 子弹目标从targetList里随机选择 -
* 如果期间目标死亡,制作一个目标替身,生命值设置为true 子弹与目标或替身碰撞后消失 -
*/ -
@Override -
public void abilityThree() { -
if (coolDownThree) { -
// 创建列表来储存目标 -
ArrayList<GameObject> targetList = new ArrayList<GameObject>(); -
// 遍历redList,找到符合条件的目标,储存到列表里 -
for (int i = 0; i < gameFrame.objList.size(); i++) { -
GameObject target = gameFrame.objList.get(i); -
// 是红色小兵 && 在技能范围里 && 存活 -
if (target instanceof MinionRed && recIntersectsCir(target.getRec(), getX(), getY(), 250) -
&& target.isAlive()) { -
targetList.add(target); -
} -
} -
// 找到目标 -
if (targetList.size() != 0) { -
// 创建五个子弹,随机攻击列表里的目标 -
Random random = new Random(); -
int count = 0; // 统计三技能发射子弹数量 -
while (count < 5) { -
int r = random.nextInt(targetList.size()); -
if (!targetList.get(r).isAlive()) { -
GameObject substitute = targetList.get(r); -
substitute.setAlive(true); -
bulletList[count] = new Bullet(gameFrame, this, substitute, 150, 60, -
"C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityTwoBullet.png"); -
} else { -
bulletList[count] = new Bullet(gameFrame, this, targetList.get(r), 150, 60, -
"C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\Daji\\abilityTwoBullet.png"); -
} -
count++; -
} -
new AbilityThreeBulletCD().start(); -
// 三技能进入冷却 -
new AbilityThreeCD().start(); -
} -
} -
} -
@Override -
public void abilityEffect(Graphics g) { -
if (ifAbilityOne) { -
g.setColor(Color.RED); -
g.fillPolygon(p); -
abilityOneMove(); -
step++; -
if (step == 10) { -
step = 0; -
ifAbilityOne = false; -
} -
} -
if (ifAbilityTwo) { -
System.out.println(abilityTwoTarget.beControlled); -
if (abilityTwoBullet.getRec().intersects(abilityTwoTarget.getRec())) { -
new AbilityControllCD().start(); -
ifAbilityTwo = false; -
} -
} -
} -
// 技能一冷却时间 -
class AbilityOneCD extends Thread { -
public void run() { -
// 将技能一设置为冷却状态 -
coolDownOne = false; -
// 线程休眠 -
try { -
// one来表示一技能冷却时间 -
int one = coolDownTimeOne; -
while (one > 0) { -
Thread.sleep(1000); -
System.out.println("一技能冷却时间: " + one / 1000); -
one -= 1000; -
} -
} catch (Exception e) { -
e.printStackTrace(); -
} -
// 将技能一设置为攻击状态 -
coolDownOne = true; -
// 线程终止 -
this.interrupt(); -
} -
} -
// 技能二冷却时间 -
class AbilityTwoCD extends Thread { -
public void run() { -
// 将技能二设置为冷却状态 -
coolDownTwo = false; -
// 线程休眠 -
try { -
// one来表示二技能冷却时间 -
int two = coolDownTimeTwo; -
while (two > 0) { -
Thread.sleep(1000); -
System.out.println("二技能冷却时间: " + two / 1000); -
two -= 1000; -
} -
} catch (Exception e) { -
e.printStackTrace(); -
} -
// 将技能二设置为攻击状态 -
coolDownTwo = true; -
// 线程终止 -
this.interrupt(); -
} -
} -
// 技能二控制时间 -
class AbilityControllCD extends Thread { -
public void run() { -
abilityTwoTarget.beControlled = true; -
// 线程休眠 -
try { -
Thread.sleep(20000); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
abilityTwoTarget.beControlled = false; -
this.interrupt(); -
} -
} -
//技能三冷却状态 -
class AbilityThreeCD extends Thread { -
public void run() { -
// 将攻击功能设置为冷却状态 -
coolDownThree = false; -
// 休眠 -
try { -
int three = coolDownTimeThree; -
while (coolDownTimeThree > 0) { -
Thread.sleep(1000); -
System.out.println("技能三冷却时间: " + coolDownTimeThree / 1000); -
coolDownTimeThree -= 1000; -
} -
coolDownTimeThree = three; -
} catch (Exception e) { -
e.printStackTrace(); -
} -
// 将攻击功能解除冷却状态 -
coolDownThree = true; -
// 线程终止 -
this.interrupt(); -
} -
} -
class AbilityThreeBulletCD extends Thread { -
public void run() { -
// 休眠 -
try { -
System.out.println("Thread start"); -
gameFrame.objList.add(bulletList[0]); -
Thread.sleep(100); -
gameFrame.objList.add(bulletList[1]); -
Thread.sleep(100); -
gameFrame.objList.add(bulletList[2]); -
Thread.sleep(100); -
gameFrame.objList.add(bulletList[3]); -
Thread.sleep(100); -
gameFrame.objList.add(bulletList[4]); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
// 线程终止 -
this.interrupt(); -
} -
} -
// 鼠标监视器 -
private class MouseMonitor extends MouseAdapter { -
@Override -
public void mousePressed(MouseEvent e) {// 当鼠标点击时 -
int mouseX = e.getX(), mouseY = e.getY(), playerX = 700, playerY = 350; -
double dis = getDis(mouseX, mouseY, playerX, playerY); -
// 三角函数 -
cos = (mouseX - playerX) / dis; -
sin = -(mouseY - playerY) / dis; -
// 坐标差 -
int difX = (int) (60 * sin); -
int difY = (int) (60 * cos); -
p.addPoint(getX() - difX, getY() - difY); -
p.addPoint(getX() + difX, getY() + difY); -
p.addPoint(getX() + difX + (int) (20 * cos), getY() + difY - (int) (20 * sin)); -
p.addPoint(getX() - difX + (int) (20 * cos), getY() - difY - (int) (20 * sin)); -
exit(); -
new AbilityOneCD().start(); -
ifAbilityOne = true; -
} -
} -
}
![]()
GameFrame
-
package sxt; -
import beast.Beast; -
import java.awt.*; -
import java.awt.event.ActionEvent; -
import java.awt.event.ActionListener; -
import java.awt.event.KeyAdapter; -
import java.awt.event.KeyEvent; -
import java.io.File; -
import java.util.ArrayList; -
import javax.sound.sampled.AudioInputStream; -
import javax.sound.sampled.AudioSystem; -
import javax.sound.sampled.Clip; -
import javax.sound.sampled.FloatControl; -
import javax.swing.JButton; -
import javax.swing.JFrame; -
public class GameFrame extends JFrame { -
// 游戏开始 0, 游戏胜利1,游戏失败2 -
int state = 0; -
// 窗口尺寸 -
final int windowWidth = 1400; -
final int windowHeight = 700; -
// 双缓冲图片 -
private Image offScreenImage = null; -
// 攻击图片 -
private Image attack = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\attack.jpg"); -
//游戏胜利失败图片 -
private Image gameWin = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\gameWin.png"); -
private Image gameLose = Toolkit.getDefaultToolkit().getImage("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\gameLose.png"); -
// 游戏背景 -
Background background = new Background(this); -
// 游戏玩家 -
Champion player = new ChampionDaji(this); -
// 双方小兵 -
MinionBlue mb = new MinionBlue(this); -
MinionRed mr = new MinionRed(this); -
//野怪 -
public Beast beast = new Beast(this); -
// 防御塔 -
Turret turret = new Turret(this); -
// 游戏元素列表 -
public ArrayList<GameObject> objList = new ArrayList<>(); -
ArrayList<GameObject> redList = new ArrayList<>();// 红色方 -
ArrayList<GameObject> blueList = new ArrayList<>();// 蓝色方 -
public ArrayList<GameObject> removeList = new ArrayList<>();// 存放将要删除的元素 -
public void launch() { -
// 设置尺寸 -
setSize(windowWidth, windowHeight); -
// 窗口居中 -
setLocationRelativeTo(null); -
// 关闭事件 -
setDefaultCloseOperation(3); -
// 用户不能调整窗口大小 -
setResizable(false); -
// 标题 -
setTitle("王者荣耀"); -
// 窗口可见 -
setVisible(true); -
// 添加键盘监视器 -
this.addKeyListener(new GameFrame.KeyMonitor()); -
// 添加游戏元素 -
objList.add(background); -
objList.add(player); -
objList.addAll(beast.beastList); -
objList.addAll(turret.turretList); -
playMusic(); -
for (int i = 0; i < 4; i++) { -
blueList.add(turret.turretList.get(i)); -
} -
for (int i = 4; i < 8; i++) { -
redList.add(turret.turretList.get(i)); -
} -
/** -
* 攻击按钮 -
*/ -
JButton button = new JButton(); -
button.setSize(130, 132); -
button.setLocation(1150, 430); -
button.addActionListener(new ActionListener() { -
@Override -
public void actionPerformed(ActionEvent e) { -
// 按钮事件 -
player.attack(redList); -
} -
}); -
this.add(button); -
player.addButton(); -
while (true) { -
mb.createMinion(this, blueList); -
mr.createMinion(this, redList); -
repaint(); -
try { -
Thread.sleep(25); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
} -
} -
public void paint(Graphics g) { -
if (offScreenImage == null) { -
offScreenImage = this.createImage(5984, 4452); -
} -
Graphics gImage = offScreenImage.getGraphics(); -
if(state==0){ -
turret.isLive(); -
for (int i = 0; i < objList.size(); i++) { -
objList.get(i).paintSelf(gImage); -
} -
// 绘制攻击图片 -
gImage.drawImage(attack, player.getX() + 500, player.getY() + 100, null); -
objList.removeAll(removeList); -
} else if (state ==1) {//游戏胜利 -
gImage.drawImage(gameWin, player.getX()-700, player.getY()-300 , null); -
} else if (state == 2) {//游戏失败 -
gImage.drawImage(gameLose, player.getX()-700, player.getY()-300, null); -
} -
g.drawImage(offScreenImage, -player.getX() + 700, -player.getY() + 350, null); -
// 添加按钮后不能调用键盘事件 因为程序的焦点变成了按钮 this.requestFocus() 把焦点重新改变到游戏界面上 -
this.requestFocus(); -
} -
// main方法 -
public static void main(String[] args) { -
GameFrame gameFrame = new GameFrame(); -
gameFrame.launch(); -
} -
// 键盘事件 -
private class KeyMonitor extends KeyAdapter { -
@Override -
public void keyPressed(KeyEvent e) { -
int key = e.getKeyCode(); -
player.keyPressed(e); -
} -
@Override -
public void keyReleased(KeyEvent e) { -
int key = e.getKeyCode(); -
player.keyReleased(e); -
} -
} -
static Clip clip; -
public static void playMusic() { -
try -
{ -
//这里面放 绝对路径,音频必须是wav格式,用音频转换软件 把mp3 转成wav格式 -
File musicPath = new File("C:\\Users\\23839\\IdeaProjects\\PlaneWar\\PlayMusic\\bgm.wav"); -
if(musicPath.exists()) -
{ -
AudioInputStream audioInput = AudioSystem.getAudioInputStream(musicPath); -
clip = AudioSystem.getClip(); -
clip.open(audioInput); -
FloatControl gainControl = (FloatControl)clip.getControl(FloatControl.Type.MASTER_GAIN); -
gainControl.setValue(-20.0f);//设置音量,范围为 -60.0f 到 6.0f -
clip.start(); -
clip.loop(Clip.LOOP_CONTINUOUSLY); -
} -
else -
{ -
} -
} -
catch(Exception ex) -
{ -
ex.printStackTrace(); -
} -
} -
}
![]()
GameObject
-
package sxt; -
import java.awt.*; -
import java.util.ArrayList; -
//游戏元素的父类 -
public abstract class GameObject { -
// 坐标 -
private int x; -
private int y; -
// 图片 -
private Image img; -
// 游戏界面 -
public GameFrame gameFrame; -
// 速度 -
private int spd; -
// 初始生命值 -
private int hp; -
// 当前生命值 -
private int currentHp; -
// 攻击目标 -
private GameObject target; -
// 是否有目标 -
private boolean hasTarget = false; -
// 攻击距离 -
private int dis; -
// 攻击时间间隔 -
private int attackCoolDownTime; -
// 攻击是否冷却 -
private boolean attackCoolDown = true; -
// 是否存活 -
private boolean alive = true; -
//是否被控制 -
boolean beControlled = false; -
public GameObject(GameFrame gameFrame) { -
this.gameFrame = gameFrame; -
} -
public GameObject(int x, int y, GameFrame gameFrame) { -
this.x = x; -
this.y = y; -
this.gameFrame = gameFrame; -
} -
public GameObject() { -
} -
public void addHp(Graphics g, int difX, int difY, int width, int height, Color color) { -
// 绘制外部轮廓 -
g.setColor(Color.black); -
g.drawRect(getX() - difX, getY() - difY, width, height); -
// 填充矩形 -
g.setColor(color); -
g.fillRect(getX() - difX, getY() - difY, (int) (width * getCurrentHp() / getHp()), height); -
} -
public double getDis(int x1, int y1, int x2, int y2) { -
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)); -
} -
// 矩形矩形碰撞检测 -
public boolean recIntersectsRec(Rectangle r1, Rectangle r2) { -
return r1.intersects(r2); -
} -
public boolean recIntersectsCir(Rectangle rec, int x, int y, int r) { -
// 矩形于圆相交: 圆心到至少一个矩形定点的距离小于r -
if ((getDis(x, y, rec.x, rec.y) < r) || (getDis(x, y, rec.x, rec.y + rec.height) < r) -
|| (getDis(x, y, rec.x + rec.width, rec.y) < r) -
|| (getDis(x, y, rec.x + rec.width, rec.y + rec.height) < r)) { -
return true; -
} -
return false; -
} -
// 攻击方法 -
public void attack(ArrayList<GameObject> gameObjList) { -
if (hasTarget) { -
// 目标离开范围后寻找新的目标 -
if (!recIntersectsCir(target.getRec(), getX(), getY(), getDis())) { -
setHasTarget(false); -
} -
// 目标死亡,寻找新目标 -
else if (!target.isAlive()) { -
setHasTarget(false); -
} else if (isAttackCoolDown() && isAlive()) { -
Bullet bullet = null; -
// 防御塔攻击 -
if (Turret.class.isAssignableFrom(getClass())) { -
bullet = new Bullet(gameFrame, this, getTarget(), 500, 50); -
} -
// 小兵攻击 -
else if (Minion.class.isAssignableFrom(getClass())) { -
bullet = new Bullet(gameFrame, this, getTarget(), 50, 30); -
} -
// 玩家攻击 -
else if (this instanceof Champion) { -
bullet = new Bullet(gameFrame, this, getTarget(), 500, 50); -
} -
gameFrame.objList.add(bullet); -
// 线程开始 -
new AttackCD().start(); -
} -
} else { -
// 遍历列表 -
for (GameObject obj : gameObjList) { -
// 判断攻击范围(圆形)与敌方(矩形)是否相交 -
if (recIntersectsCir(obj.getRec(), getX(), getY(), getDis())) { -
// 找到目标 -
setTarget(obj); -
setHasTarget(true); -
// 跳出循环 -
break; -
} -
} -
// 玩家是否在攻击范围内 -
if (!hasTarget && gameObjList == gameFrame.blueList) { -
if (recIntersectsCir(gameFrame.player.getRec(), getX(), getY(), getDis())) { -
// 找到目标 -
setTarget(gameFrame.player); -
setHasTarget(true); -
} -
} -
else { -
//野怪是否在攻击范围内 -
for (GameObject obj : gameFrame.beast.beastList) { -
// 判断攻击范围(圆形)与敌方(矩形)是否相交 -
if (recIntersectsCir(obj.getRec(), getX(), getY(), getDis())) { -
// 找到目标 -
setTarget(obj); -
setHasTarget(true); -
// 跳出循环 -
break; -
} -
} -
} -
} -
} -
//public abstract void addTurret(); -
class AttackCD extends Thread { -
public void run() { -
// 将攻击功能设置为冷却状态 -
setAttackCoolDown(false); -
// 线程休眠 -
try { -
Thread.sleep(attackCoolDownTime); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
// 将攻击功能设置为攻击状态 -
setAttackCoolDown(true); -
// 线程终止 -
this.interrupt(); -
} -
} -
// 绘制元素 -
public abstract void paintSelf(Graphics g); -
// 返回矩形 -
public abstract Rectangle getRec(); -
public int getX() { -
return x; -
} -
public void setX(int x) { -
this.x = x; -
} -
public int getY() { -
return y; -
} -
public void setY(int y) { -
this.y = y; -
} -
public Image getImg() { -
return img; -
} -
public void setImg(String img) { -
this.img = Toolkit.getDefaultToolkit().getImage(img); -
} -
public int getSpd() { -
return spd; -
} -
public void setSpd(int spd) { -
this.spd = spd; -
} -
public int getHp() { -
return hp; -
} -
public void setHp(int hp) { -
this.hp = hp; -
} -
public int getCurrentHp() { -
return currentHp; -
} -
public void setCurrentHp(int currentHp) { -
this.currentHp = currentHp; -
} -
public GameObject getTarget() { -
return target; -
} -
public void setTarget(GameObject target) { -
this.target = target; -
} -
public boolean isHasTarget() { -
return hasTarget; -
} -
public void setHasTarget(boolean hasTarget) { -
this.hasTarget = hasTarget; -
} -
public int getDis() { -
return dis; -
} -
public void setDis(int dis) { -
this.dis = dis; -
} -
public int getAttackCoolDownTime() { -
return attackCoolDownTime; -
} -
public void setAttackCoolDownTime(int attackCoolDownTime) { -
this.attackCoolDownTime = attackCoolDownTime; -
} -
public boolean isAttackCoolDown() { -
return attackCoolDown; -
} -
public void setAttackCoolDown(boolean attackCoolDown) { -
this.attackCoolDown = attackCoolDown; -
} -
public boolean isAlive() { -
return alive; -
} -
public void setAlive(boolean alive) { -
this.alive = alive; -
} -
}
![]()
Minion
-
package sxt; -
import java.awt.*; -
import java.util.ArrayList; -
public abstract class Minion extends GameObject{ -
// 是否生成下一个小兵 -
private boolean nextMinion = true; -
// 是否生成下一波小兵 -
private boolean nextLine = true; -
// 生成小兵数量 -
private int minionCount = 0; -
// 是否检测到目标 -
private boolean ifFindTarget = false; -
public Minion(GameFrame gameFrame) { -
super(gameFrame); -
setHp(800); -
setCurrentHp(getHp()); -
setDis(100); -
setAttackCoolDownTime(2000); -
} -
/** -
* (1325, 3750) (4425, 3750) (5050, 3125) (5050, 1125) -
*/ -
public abstract void move(ArrayList<GameObject> objList); -
public void findTarget(ArrayList<GameObject> objList) { -
for (GameObject obj : objList) { -
if (recIntersectsCir(obj.getRec(), getX(), getY(), 200)) { -
setTarget(obj); -
setIfFindTarget(true); -
} -
} -
if (objList == gameFrame.blueList) { -
if (recIntersectsCir(gameFrame.player.getRec(), getX(), getY(), 200)) { -
setTarget(gameFrame.player); -
setIfFindTarget(true); -
} -
} -
} -
public void moveToTarget() { -
int dis = (int) getDis(getX(), getY(), getTarget().getX(), getTarget().getY()); -
if(dis!=0) { -
int xSpeed = (getSpd() * (getTarget().getX() - getX()) / dis); -
int ySpeed = (getSpd() * (getTarget().getY() - getY()) / dis); -
setX(getX() + xSpeed); -
setY(getY() + ySpeed); -
} -
} -
public void createMinion(GameFrame gameFrame, ArrayList<GameObject> minionList) { -
if (nextLine) { -
if (nextMinion) { -
// 蓝色方小兵 -
if (minionList == this.gameFrame.blueList) { -
MinionBlue mb = new MinionBlue(gameFrame); -
gameFrame.objList.add(mb); -
minionList.add(mb); -
} -
// 红色方小兵 -
else { -
MinionRed mr = new MinionRed(gameFrame); -
gameFrame.objList.add(mr); -
minionList.add(mr); -
} -
minionCount++; -
new NextMinion().start(); -
} -
if (minionCount == 3) { -
minionCount = 0; -
new NextLine().start(); -
} -
} -
} -
// 每个小兵生成时间 -
class NextMinion extends Thread { -
public void run() { -
nextMinion = false; -
// 休眠1.5s -
try { -
Thread.sleep(1500); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
nextMinion = true; -
// 线程终止 -
this.interrupt(); -
} -
} -
// 每波小兵生成时间 -
class NextLine extends Thread { -
public void run() { -
nextLine = false; -
// 休眠15s -
try { -
Thread.sleep(15000); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
nextLine = true; -
// 线程终止 -
this.interrupt(); -
} -
} -
@Override -
public void paintSelf(Graphics g) { -
// 生命值为0 -
if (getCurrentHp() <= 0) { -
setAlive(false); -
gameFrame.removeList.add(this); -
if (this instanceof MinionBlue) { -
gameFrame.blueList.remove(this); -
} else { -
gameFrame.redList.remove(this); -
} -
} else { -
// 添加生命值 -
if (this instanceof MinionBlue) { -
this.addHp(g, 17, 28, 45, 10, Color.GREEN); -
} else { -
this.addHp(g, 17, 28, 45, 10, Color.RED); -
} -
g.drawImage(getImg(), getX() - 16, getY() - 16, null); -
g.setColor(Color.RED); -
g.fillOval(getX(), getY(), 10, 10); -
g.drawRect(getX() - 16, getY() - 16, 45, 45); -
g.drawOval(getX() - 200, getY() - 200, 400, 400); -
// 小兵移动 -
if (!beControlled) { -
if (this instanceof MinionBlue) { -
move(gameFrame.redList); -
} else { -
move(gameFrame.blueList); -
} -
} -
} -
} -
@Override -
public Rectangle getRec() { -
return new Rectangle(getX() - 16, getY() - 16, 45, 45); -
} -
public boolean isIfFindTarget() { -
return ifFindTarget; -
} -
public void setIfFindTarget(boolean ifFindTarget) { -
this.ifFindTarget = ifFindTarget; -
} -
}
![]()
MinionBlue
-
package sxt; -
import java.util.ArrayList; -
public class MinionBlue extends Minion{ -
public MinionBlue(GameFrame gameFrame) { -
super(gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\minion\\blue.jpg"); -
setX(1325); -
setY(3750); -
} -
@Override -
public void move(ArrayList<GameObject> objList) { -
if(isIfFindTarget()) { -
//离开检测范围 -
if(!recIntersectsCir(getTarget().getRec(), getX(), getY(), 200)) { -
setIfFindTarget(false); -
}else { -
if(!isHasTarget()) { -
moveToTarget(); -
} -
attack(objList); -
} -
}else { -
findTarget(objList); -
//原路线移动 -
if(getX() < 4425) { -
setSpd(5); -
setX(getX() + getSpd()); -
}else if(getX() < 5100 && getX() >= 4425) { -
setSpd(20); -
setX(getX() + getSpd()); -
setY(getY() - getSpd()); -
}else if(getX() >= 4900) { -
setSpd(18); -
setY(getY() - getSpd()); -
} -
} -
} -
}
![]()
MinionRed
-
package sxt; -
import java.util.ArrayList; -
public class MinionRed extends Minion { -
public MinionRed(GameFrame gameFrame) { -
super(gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\minion\\red.jpg"); -
setX(5050); -
setY(1125); -
} -
@Override -
public void move(ArrayList<GameObject> objList) { -
if (isIfFindTarget()) { -
// 离开检测范围 -
if (!recIntersectsCir(getTarget().getRec(), getX(), getY(), 200)) { -
setIfFindTarget(false); -
} else { -
if (!isHasTarget()) { -
moveToTarget(); -
} -
attack(objList); -
} -
} else { -
findTarget(objList); -
// 原路线移动 -
if (getY() < 3125) { -
setSpd(28); -
setY(getY() + getSpd()); -
} else if (getY() < 3750 && getY() >= 3125) { -
setSpd(20); -
setY(getY() + getSpd()); -
setX(getX() - getSpd()); -
} else if (getY() >= 3750) { -
setSpd(25); -
setX(getX() - getSpd()); -
} -
} -
} -
}
![]()
Turret
-
package sxt; -
import java.awt.*; -
import java.util.ArrayList; -
//防御塔类 -
public class Turret extends GameObject{ -
ArrayList<Turret> turretList = new ArrayList<>(); -
public Turret turretBlueOne; -
public Turret turretBlueTwo; -
public Turret turretBlueThree; -
public Turret turretBlueBase; -
public Turret turretRedOne; -
public Turret turretRedTwo; -
public Turret turretRedThree; -
public Turret turretRedBase; -
public Turret(GameFrame gameFrame) { -
super(gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\turret.png"); -
// 初始化八个防御塔 -
turretList.add(turretBlueOne = new TurretBlue(1860, 3790, gameFrame)); -
turretList.add(turretBlueTwo = new TurretBlue(2650, 3820, gameFrame)); -
turretList.add(turretBlueThree = new TurretBlue(3995, 3830, gameFrame)); -
turretList.add(turretBlueBase = new TurretBlue(1130, 3650, gameFrame)); -
turretList.add(turretRedOne = new TurretRed(5100, 3030, gameFrame)); -
turretList.add(turretRedTwo = new TurretRed(5120, 2100, gameFrame)); -
turretList.add(turretRedThree = new TurretRed(5060, 1570, gameFrame)); -
turretList.add(turretRedBase = new TurretRed(4850, 1100, gameFrame)); -
} -
public Turret(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\turret.png"); -
setHp(6000); -
setCurrentHp(getHp()); -
setAttackCoolDownTime(1000); -
setDis(300); -
} -
public void isLive(){ -
if(gameFrame.turret.turretBlueBase.getCurrentHp()==0){ -
gameFrame.state=2; -
} -
if(gameFrame.turret.turretRedBase.getCurrentHp()==0){ -
gameFrame.state=1; -
} -
} -
@Override -
public void paintSelf(Graphics g) { -
// 生命值为0 -
if (getCurrentHp() <= 0) { -
setAlive(false); -
gameFrame.removeList.add(this); -
if (this instanceof TurretBlue) { -
gameFrame.blueList.remove(this); -
} else { -
gameFrame.redList.remove(this); -
} -
} else { -
// 添加生命值 -
if (this instanceof TurretBlue) { -
this.addHp(g, 50, 130, 100, 20, Color.GREEN); -
attack(gameFrame.redList); -
} else { -
this.addHp(g, 50, 130, 100, 20, Color.RED); -
attack(gameFrame.blueList); -
} -
g.drawImage(getImg(), getX() - 50, getY() - 100, null); -
g.fillOval(getX(), getY(), 10, 10); -
g.drawRect(getX() - 50, getY() - 100, 100, 180); -
g.drawOval(getX() - 300, getY() - 300, 600, 600); -
} -
} -
@Override -
public Rectangle getRec() { -
return new Rectangle(getX() - 50, getY() - 100, 100, 180); -
} -
}
![]()
TurretBlue
-
package sxt; -
//蓝方防御塔 -
public class TurretBlue extends Turret{ -
public TurretBlue(GameFrame gameFrame){ -
super(gameFrame); -
} -
public TurretBlue(int x,int y,GameFrame gameFrame){ -
super(x,y,gameFrame); -
} -
}
TurretRed
-
package sxt; -
//蓝方防御塔 -
public class TurretRed extends Turret{ -
//有参构造 -
public TurretRed(GameFrame gameFrame){ -
super(gameFrame); -
} -
public TurretRed(int x,int y,GameFrame gameFrame){ -
super(x,y,gameFrame); -
} -
}
beast
Bear
-
package beast; -
import sxt.GameFrame; -
public class Bear extends Beast { -
public Bear(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\bear.jpg"); -
width = 85; -
height = 112; -
setDis(65); -
} -
}
Beast
-
package beast; -
import java.awt.Color; -
import java.awt.Graphics; -
import java.awt.Rectangle; -
import java.util.ArrayList; -
import sxt.*; -
public class Beast extends GameObject { -
public ArrayList<Beast> beastList = new ArrayList<>(); -
int width; -
int height; -
// 复活的元素 -
Beast beast = null; -
public Beast(GameFrame gameFrame) { -
super(gameFrame); -
beastList.add(new RedBuff(3045, 3170, gameFrame)); -
beastList.add(new Bear(2800, 2855, gameFrame)); -
beastList.add(new Bird(3570, 3380, gameFrame)); -
beastList.add(new Xiyi(4585, 2365, gameFrame)); -
beastList.add(new BlueBuff(4025, 2295, gameFrame)); -
beastList.add(new Wolf(4235, 1945, gameFrame)); -
} -
public Beast(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setHp(1000); -
setCurrentHp(getHp()); -
beast = this; -
} -
@Override -
public void paintSelf(Graphics g) { -
if (getCurrentHp() <= 0) { -
System.out.println("beast die"); -
setAlive(false); -
gameFrame.removeList.add(this); -
gameFrame.beast.beastList.remove(this); -
new ReviveCD().start(); -
} else { -
// 添加生命值 -
addHp(g, width / 2, 80, width, 20, Color.GREEN); -
g.drawImage(getImg(), getX() - width / 2, getY() - height / 2, null); -
g.setColor(Color.RED); -
g.fillOval(getX(), getY(), 10, 10); -
g.drawOval(getX() - getDis(), getY() - getDis(), 2 * getDis(), 2 * getDis()); -
} -
} -
@Override -
public Rectangle getRec() { -
return new Rectangle(getX() - width / 2, getY() - height / 2, width, height); -
} -
//野怪复活 -
class ReviveCD extends Thread { -
public void run() { -
// 线程休眠 -
try { -
Thread.sleep(5000); -
} catch (Exception e) { -
e.printStackTrace(); -
} -
Beast reviveBeast; -
if (beast instanceof RedBuff) { -
reviveBeast = new RedBuff(3045, 3170, gameFrame); -
} else if (beast instanceof Bear) { -
reviveBeast = new Bear(2800, 2855, gameFrame); -
} else if (beast instanceof Bird) { -
reviveBeast = new Bird(3570, 3380, gameFrame); -
} else if (beast instanceof Xiyi) { -
reviveBeast = new Xiyi(4585, 2365, gameFrame); -
} else if (beast instanceof BlueBuff) { -
reviveBeast = new BlueBuff(4025, 2295, gameFrame); -
} else { -
reviveBeast = new Wolf(4235, 1945, gameFrame); -
} -
gameFrame.objList.add(reviveBeast); -
gameFrame.beast.beastList.add(reviveBeast); -
} -
} -
}
![]()
Bird
-
package beast; -
import sxt.GameFrame; -
public class Bird extends Beast { -
public Bird(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\红隼.jpg"); -
width = 122; -
height = 98; -
setDis(125); -
} -
}
BlueBuff
-
package beast; -
import sxt.GameFrame; -
public class BlueBuff extends Beast { -
public BlueBuff(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\blueBuff.jpg"); -
width = 142; -
height = 176; -
setDis(70); -
} -
}
RedBuff
-
package beast; -
import sxt.GameFrame; -
public class RedBuff extends Beast { -
public RedBuff(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\redBuff.jpg"); -
width = 103; -
height = 150; -
setDis(70); -
} -
}
Wolf
-
package beast; -
import sxt.GameFrame; -
public class Wolf extends Beast { -
public Wolf(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\wolf.jpg"); -
width = 145; -
height = 140; -
setDis(65); -
} -
}
Xiyi
-
package beast; -
import sxt.GameFrame; -
public class extends Beast { -
public Xiyi(int x, int y, GameFrame gameFrame) { -
super(x, y, gameFrame); -
setImg("C:\\Users\\24465\\Desktop\\王者荣耀图片(1)\\王者荣耀图片\\beast\\蜥蜴.jpg"); -
width = 111; -
height = 65; -
setDis(125); -
} -
}










