using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
    public float speed;
    new private Rigidbody2D rigidbody;
    private Animator animator;
    
    public Joystick joystick;
    
    void Start()
    {
        rigidbody = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        
    }
    void Update()
    {
        Vector2 moveVec = new Vector2(joystick.Horizontal,
     joystick.Vertical);
        Vector3 lookVec = new Vector3(joystick.Horizontal,
         joystick.Vertical, 4000);
        transform.rotation = Quaternion.LookRotation(lookVec, Vector3.forward);
        transform.Translate(moveVec * Time.deltaTime * speed, Space.World);
        
        
        
        
        
        
        
        
        
        
        
        
        
    }
   
}