1.根据相机到模型的距离,显示或隐藏具体模型
 
/**
 * @description: 模型的可见性设置
 * @param entity {Entity} 隐藏的model实体
 * @param distance {Number} 可见距离
 * @return {*}
 */
function showOrHidden(entity, distance) {
    let postRenderCallback = () => {
        var cameraPosition = viewer.camera.positionWC; // 获取摄像机位置
        var modelPosition = entity.position.getValue(Cesium.JulianDate.now()); // 获取模型位置
        if (!Cesium.defined(modelPosition)) {
            return; // 如果模型位置未定义,则退出函数
        }
        // 计算摄像机与模型之间的距离
        var distance1 = Cesium.Cartesian3.distance(cameraPosition, modelPosition);
        // 根据距离设置模型的可见性
        if (distance1 < distance) {
            entity.show = true; // 当距离小于distance米时,显示模型
        } else {
            entity.show = false; // 当距离大于等于1000米时,隐藏模型
        }
    }
    viewer.scene.postRender.addEventListener(postRenderCallback)
}
 
2.根据相机到地面距离,显示或隐藏所有模型、粒子和图元
 
/**
 * @description: 所有entity和primitive的可见性设置
 * @param distance {Number} 可见距离
 * @return {*}
 */
function showOrHiddenAll(distance) {
    viewer.camera.changed.addEventListener(() => {
        const height = viewer.scene.globe.ellipsoid.cartesianToCartographic(viewer.camera.position).height;;
        if (height > distance) {
            hidePrimitivesAndEntities();
        } else {
            showPrimitivesAndEntities();
        }
    });
    function hidePrimitivesAndEntities() {
        const primitives = viewer.scene.primitives;
        for (let i = 0; i < primitives.length; i++) {
            primitives.get(i).show = false;
        }
        const entities = viewer.entities;
        entities.values.forEach(function(entity) {
            entity.show = false;
        });
    }
    function showPrimitivesAndEntities() {
        const primitives = viewer.scene.primitives;
        for (let i = 0; i < primitives.length; i++) {
            primitives.get(i).show = true;
        }
        const entities = viewer.entities;
        entities.values.forEach(function(entity) {
            entity.show = true;
        });
    }
}