文章目录
 
 
 
main.c文件
 
#include <stdio.h>
#include <string.h>
#include "game.h"
void menu()
{
	printf("*****     1.  PLAY      *****\n");
	printf("*****     0.  EXIT      *****\n");
	printf("*****************************\n");
	printf("*****************************\n");
}
int main()
{
	int input = 0;
	
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择>>\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新选择>>\n");
			break;
		}
	} while (input);
	
	return 0;
}
 
包含游戏各功能函数的.c文件
 
#include <stdio.h>
#include <string.h>
#include "game.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if( j< col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}
void PlayerMove(char board[ROW][COL], int row, int col) 
{
	int x = 0;
	int y = 0;
	printf("玩家走棋>>\n");
	while (1)
	{
		
		scanf("%d %d", &x, &y);
		
		if (x > 0 && x < row + 1 && y>0 && y < col + 1)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标已被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走棋>>\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ');
			{
				return 0;
			}
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	
	
	
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
		{
			return board[i][1];
			
		}
	}
	
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
		{
			return board[1][i];
			
		}
	}
	
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	
	
	int flag = 0;
	flag = IsFull(board, ROW, COL);
	if (flag == 1)
	{
		return 'Q';
	}
	
	else return 'C';
}
void game()
{
	
	char board[ROW][COL];
	
	
	InitBoard(board,ROW,COL);
	
	DisplayBoard(board, ROW, COL);
	
	char flag = ' ';
	
	while (1)
	{
		
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		
		flag = IsWin(board, ROW, COL);
		if (flag != 'C')
		{
			break;
		}
		
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		
		flag = IsWin(board, ROW, COL);
		if (flag != 'C')
		{
			break;
		}
	}
	
	if (flag == '*')
	{
		printf("玩家赢了\n");
		DisplayBoard(board, ROW, COL);
	}
	if (flag == '#')
	{
		printf("电脑赢了\n");
		DisplayBoard(board, ROW, COL);
	}
	if (flag == 'Q')
	{
		printf("平局\n");
		DisplayBoard(board, ROW, COL);
	}
}
 
头文件
 
#pragma once
#ifndef _GAME_H_
#define _GAME_H_
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void game();
void PlayerMove(char board[ROW][COL],int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
#endif 
void game();