食人花的创建
 
食人花代码
 
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chomper : PlantBase
{
    public override float MaxHp
    {
        get
        {
            return 300;
        }
    }
    protected override float attackCD => 7f;
    
    protected override Vector2 offset => new Vector2(0.2f, 0.2f);
    
    private bool canAttack;
    
    protected override void OnInitForPlace()
    {
        canAttack = true;
        
        InvokeRepeating("Attack", 0, 0.2f);
    }
    
    
    
    private void Attack()
    {
        if (canAttack == false) return;
        
        ZombieBase zombie = ZombieManager.Instance.GetZombieByLineMinDistance((int)currGrid.Point.y, transform.position);
        
        if (zombie == null) return;
        
        if (zombie.CurrGrid.Point.x == 8 && Vector2.Distance(zombie.transform.position, zombie.CurrGrid.Position) > 1.5f) return;
        
        if (zombie.transform.position.x < transform.position.x || zombie.transform.position.x - transform.position.x > 4.5f) return;
        
        animator.Play("ChomperAttack");
        
        AudioManager.Instance.PlayEFAudio(GameManager.Instance.GameConf.Eat);
        
        StartCoroutine(CheckEat(zombie));
        
        CDEnter();
        canAttack = false;
    }
    
    
    
    private void CDEnter()
    {
        StartCoroutine(CalCD());
    }
    
    
    
    IEnumerator CalCD()
    {
        yield return new WaitForSeconds(attackCD);
        animator.Play("Chomper");
        canAttack = true;
    }
    IEnumerator CheckEat(ZombieBase zombie)
    {
        while (true)
        {
            yield return new WaitForSeconds(0.05f);
            if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1)
            {
                
                zombie.Eat();
                
                animator.Play("ChomperDigest");
            }
        }
    }
}
 
僵尸新死法,被吃
 
    
    public void Eat()
    {
        isSpecialDie = true;
        State = ZombieState.Dead;
    }