[学习笔记]UnityShader入门精要_第12章_屏幕后处理效果

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2022-04-04

12.2 调整屏幕的亮度,饱和度和对比度

C# 

CheckShaderAndCreateMaterial

Range

OnRenderImage

Material.SetFloat

Graphics

Graphics.Blit

Shader

深度测试

ZTest

appdata_img

luminance


12.3 边缘检测


12.3.1 什么是卷积


12.3.2 常见的边缘检测算子


12.3.3 实现


12.4.1 高斯滤波

C#

GetTemporary

filterMode     

FilterMode.Bilinear

ReleaseTemporary

CGINCLUDE


12.5 Bloom效果

TexelSize

UNITY_UV_STARTS_AT_TOP

appdata_img


12.6 运动模糊

C#

Vector3

transform

Vector3.Slerp

Time.deltaTime

Transform.LookAt

Vector3.Distance

OnDisable

DestroyImmediate

MarkRestoreExpected

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