unity脚本生成可配置文件和加载

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2022-01-12

 

 

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// fileName定义创建出来配置文件的名字,menuName是创建时的按钮名字
[CreateAssetMenu(fileName = "YICTVehicleConfig", menuName = "Equipment/CreateYICTVehicleConfig")]


public class YICTVehicleConfig : ScriptableObject
{
    public List<YICTVehicle> yICTVehiclesList = new List<YICTVehicle>();

//声明静态方法方便加载配置文件
    public static YICTVehicleConfig LoadVehicleConfig()
    {
        try
        {

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