异步加载AB 图集

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2022-03-19

//加载资源
AssetBundle ab = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "地址";
SpriteAtlas spriteAtlas =  ab.LoadAsset<SpriteAtlas>("AtlasName");
GetComponent<SpriteRenderer>().sprite = spriteAtlas.GetSprite("imgName");

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