前言
Python Pygame 是一款专门为开发和设计 2D 电子游戏而生的软件包,它支 Windows、Linux、Mac OS 等操作系统,具有良好的跨平台性。Pygame 由  Pete Shinners 于 2000 年开发而成,是一款免费、开源的的软件包,因此您可以放心地使用它来开发游戏,不用担心有任何费用产生。
 Pygame 在 SDL(Simple DirectMedia Layer,使用 C语言编写的多媒体开发库) 的基础上开发而成,它提供了诸多操作模块,比如图像模块(image)、声音模块(mixer)、输入/输出(鼠标、键盘、显示屏)模块等。
环境配置
简单的贪吃蛇实现
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame,sys,random
from pygame.locals import *
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
def gameOver():
    pygame.quit()
    sys.exit()
def main():
    pygame.init()
    fpsClock = pygame.time.Clock()
    playSurface = pygame.display.set_mode((640,480)) # 创建游戏界面的大小
    pygame.display.set_caption('贪吃蛇') # 创建游戏标题
    snakePosition = [100,100]
    snakeBody = [[100,100],[80,100],[60,100]]
    targetPosition = [300,300]
    targetflag = 1
    direction = 'right'
    changeDirection = direction
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_RIGHT or event.key == ord('d'):
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == ord('a'):
                    changeDirection = 'left'
                if event.key == K_UP or event.key == ord('w'):
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == ord('s'):
                    changeDirection = 'down'
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
        if changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        if changeDirection == 'right' and not direction == 'left':
            direction = changeDirection
        if changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        if changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        #3.7 根据方向移动蛇头的坐标
        if direction == 'right':
            snakePosition[0] += 20
        if direction == 'left':
            snakePosition[0] -= 20
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 20
        snakeBody.insert(0,list(snakePosition))
        if snakePosition[0] == targetPosition[0] and snakePosition[1] == targetPosition[1]:
            targetflag = 0
        else:
            snakeBody.pop()
        if targetflag == 0:
            x = random.randrange(1,32)
            y = random.randrange(1,24)
            targetPosition = [int(x*20),int(y*20)]
            targetflag = 1
        playSurface.fill(blackColour)
        for position in snakeBody: 
            pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))#画蛇
            pygame.draw.rect(playSurface,redColour,Rect(targetPosition[0], targetPosition[1],20,20)) #画目标方块
        pygame.display.flip()
        if snakePosition[0] > 620 or snakePosition[0] < 0:
            gameOver()
        elif snakePosition[1] > 460 or snakePosition[1] < 0:
            gameOver()
        fpsClock.tick(5)
if __name__ == "__main__":
    main()结果展示











