Unity接口实例

阅读 98

2022-04-27

记录一下自己学习接口编写

第一步 先创建接口

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

/// <summary>
/// 接口函数
/// 接口函数的实现
/// </summary>
public class ObjState : ICallback
{

    public void OnIdle(string _id)
    {
        Debug.Log("接口ICallback方法OnIdle->>" + _id);
    }

    public void OnWalking(int id)
    {
        Debug.Log("this Game0bject is OnWalking" + id);
    }

    public void OnRunning(int id)
    {
        Debug.Log("this Game0bject is OnRunning " + id);
    }
}

第二步 继承接口,并实现接口的想要实现的功能

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

/// <summary>
/// 接口函数
/// 接口函数的实现
/// </summary>
public class ObjState : ICallback
{

    public void OnIdle(string _id)
    {
        Debug.Log("接口ICallback方法OnIdle->>" + _id);
    }

    public void OnWalking(int id)
    {
        Debug.Log("this Game0bject is OnWalking" + id);
    }

    public void OnRunning(int id)
    {
        Debug.Log("this Game0bject is OnRunning " + id);
    }
}

第三步 调用接口实现的函数

这边调用的是ObjState构建的接口实现函数,可以用其他函数去实现方法,然后进行调用

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 调用与实现
/// </summary>
public class Test : MonoBehaviour
{

    /// <summary>
    /// 接口所调用的实现方法
    /// ObjState
    /// </summary>
    ICallback callback = new ObjState();


    void Start()
    {
        //引用
        callback.OnIdle("测试数据");
    }
}

精彩评论(0)

0 0 举报