我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 BabylonMapManager.init(map);
添加正方体
let map = MapManager.getMap(this.mapId);
 let scene = BabylonMapManager.getScene(map);
 const material = new BABYLON.StandardMaterial(“material”, scene);
 material.diffuseColor = new BABYLON.Color3(0, 1, 0);
 material.backFaceCulling = false;
 //texture
 const roofMat = new BABYLON.StandardMaterial(“roofMat”, scene);
 roofMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/roof.jpg”);
 const boxMat = new BABYLON.StandardMaterial(“boxMat”);
 boxMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/cubehouse.png”)
 const faceUV = [];
 faceUV[0] = new BABYLON.Vector4(0.5, 0.0, 0.75, 1.0); //rear face
 faceUV[1] = new BABYLON.Vector4(0.0, 0.0, 0.25, 1.0); //front face
 faceUV[2] = new BABYLON.Vector4(0.25, 0, 0.5, 1.0); //right side
 faceUV[3] = new BABYLON.Vector4(0.75, 0, 1.0, 1.0); //left side
 const box = BABYLON.MeshBuilder.CreateBox(“box”, {
 faceUV: faceUV, wrap: true, sideOrientation:1,
 size: 100
 Mapbox 与 Babylon.js 可视化 联合两个mesh - 小专栏
                










