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5 Three.js一个好的结构书写



学习three.js也有两天了,现在也在不间断的学习相关知识,了解three.js的规则。也做了两个简单的案例,感受到了three.js的强大,研究了一些别人的代码,现在想找到一种适合自己的书写代码。

今天,还真的找到了一种感觉特别适合自己的方法,自己写js的时候貌似也这么写。但是由于学了两个月的WebGL的基础,学的有点懵逼,感觉自己书写正常js的能力都快忘记了。今天,看到这个案例,感觉自己的灵感直接来到了。

每个three.js案例基本上都会包括渲染器、相机、场景、光源和模型。我以后书写相关代码会把它们封装成一个个的方法,然后等待页面加载完后,调用一下即可。

下面是我自己定义的方法名:

初始化渲染器:initRender

初始化相机:initCamera

初始化场景:initScene

初始化灯源:initLight

初始化模型:initModel

动画:animate

绘制:draw

下面是一个案例,生成了42条线,垂直交错:

 

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title>Three框架</title>

<script src="build/three.js"></script>

<style type="text/css">

html, body {

margin: 0;

height: 100%;

}



div#canvas-frame {

border: none;

cursor: pointer;

width: 100%;

height: 100%;

background-color: #EEEEEE;

}



canvas {

display: block;

}



</style>

<script>

//渲染器

var renderer,width,height;

function initRender() {

width = document.getElementById('canvas-frame').clientWidth;

height = document.getElementById('canvas-frame').clientHeight;

renderer = new THREE.WebGLRenderer({

antialias: true

});

renderer.setSize(width, height);

document.getElementById('canvas-frame').appendChild(renderer.domElement);

renderer.setClearColor(0xffffff, 1.0);

}



//相机

var camera;

function initCamera() {

camera = new THREE.PerspectiveCamera(70, width / height, 1, 1000);

camera.position.x = 0;

camera.position.y = 900;

camera.position.z = 0;

camera.lookAt(new THREE.Vector3(0,0,0));

}



//场景

var scene;

function initScene() {

scene = new THREE.Scene();

}



//光源

var light;

function initLight() {

light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);

light.position.set(100, 100, 200);

scene.add(light);

}



//模型

function initModel() {



//轴辅助 (每一个轴的长度)

var object = new THREE.AxesHelper(500);

scene.add(object);



var geometry = new THREE.Geometry();

geometry.vertices.push(new THREE.Vector3(-500, 0, 0));

geometry.vertices.push(new THREE.Vector3(500, 0, 0));



for (var i = 0; i <= 20; i++) {



var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));

line.position.z = ( i * 50 ) - 500;

scene.add(line);



var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));

line.position.x = ( i * 50 ) - 500;

line.rotation.y = 90 * Math.PI / 180;

scene.add(line);



}



console.log(scene);

}



//绘制

function draw() {

initRender();

initCamera();

initScene();

initLight();

initModel();

renderer.render(scene, camera);

}



//生成随机颜色

function randomColor() {

var arrHex = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"],

strHex = "0x",

index;

for (var i = 0; i < 6; i++) {

index = Math.round(Math.random() * 15);

strHex += arrHex[index];

}

return eval(strHex);

}





</script>

</head>



<body onload="draw();">

<div id="canvas-frame"></div>

</body>

</html>

 

 

 

 

 

 

 

 

 

 

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