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Mapbox 与 Babylon.js 可视化 glsl 特效篇(十九)


我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲

我整合一个类库 后续不断更新中

npm i @haibalai/mapbox-babylonjs

初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象

import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);

添加特效

import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const fragmentShader = `
uniform float iTime;
const vec2 iResolution = vec2(1.0,1.0);
varying vec2 iMouse;
varying vec2 vUv;
#define PI 3.1415926
#define NUM 20.
#define PALETTE vec3(.0, 1.4, 2.)+1.5
#define COLORED
#define MIRROR
//#define ROTATE
#define ROT_OFST
#define TRIANGLE_NOISE
//#define SHOW_TRIANGLE_NOISE_ONLY
mat2 mm2(infloat a){float c = cos(a), s = sin(a);return mat2(c,-s,s,c);}
floattri(infloat x){return abs(fract(x)-.5);}
vec2 tri2(in vec2 p){return vec2(tri(p.x+tri(p.y2.)),tri(p.y+tri(p.x2.)));}
mat2 m2 = mat2( 0.970, 0.242, -0.242, 0.970 );
floattriangleNoise(in vec2 p)
{
float z=1.5;
float z2=1.5;
float rz = 0.;
vec2 bp = p;
Mapbox 与 Babylon.js 可视化 glsl 特效篇(十九) - 小专栏


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