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Unity初识

月孛星君 2024-08-09 阅读 29

串口通信(Serial Communication)是计算机与设备之间进行数据交换的一种方式。在C#中进行串口通信时,防止数据丢失可以采取以下一些措施:

下面是一个简单的C#代码示例,演示了如何设置串口参数和使用事件来读取数据:

using System;
using System.IO.Ports;

public class SerialPortExample
{
private SerialPort serialPort = new SerialPort("COM1", 9600, Parity.None, 8, StopBits.One);

public SerialPortExample()
{
serialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
serialPort.ErrorReceived += new SerialErrorReceivedEventHandler(ErrorReceivedHandler);
serialPort.Open();
}

private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
SerialPort sp = (SerialPort)sender;
string indata = sp.ReadExisting();
Console.WriteLine("Data Received:");
Console.WriteLine(indata);
// 处理接收到的数据
}

private void ErrorReceivedHandler(object sender, SerialErrorReceivedEventArgs e)
{
Console.WriteLine("Error received");
// 处理通信错误
}
}

public class Program
{
public static void Main()
{
SerialPortExample mySerialPort = new SerialPortExample();
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
}

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