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iOS手势识别的详细使用(拖动,缩放,旋转,点击,手势依赖,自定义手势)


​​iOS手势识别的详细使用(拖动,缩放,旋转,点击,手势依赖,自定义手势)​​




1、UIGestureRecognizer介绍

手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

  • ​​UITapGestureRecognizer​​
  • ​​UIPinchGestureRecognizer​​
  • ​​UIRotationGestureRecognizer​​
  • ​​UISwipeGestureRecognizer​​
  • ​​UIPanGestureRecognizer​​
  • ​​UILongPressGestureRecognizer​​

上面的手势对应的操作是: 

  • Tap(点一下)
  • Pinch(二指往內或往外拨动,平时经常用到的缩放)
  • Rotation(旋转)
  • Swipe(滑动,快速移动)
  • Pan (拖移,慢速移动)
  • LongPress(长按)

UIGestureRecognizer的继承关系如下:



2、使用手势的步骤

使用手势很简单,分为两步:

  1. 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
  2. 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

ps:一个手势只能对应一个View,但是一个View可以有多个手势。

建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

3、Pan 拖动手势:

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UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
snakeImageView.frame = CGRectMake(50, 50, 100, 160);
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[snakeImageView addGestureRecognizer:panGestureRecognizer];
[self.view setBackgroundColor:[UIColor whiteColor]];
[self.view addSubview:snakeImageView];

新建一个ImageView,然后添加手势

回调方法:

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- (void) handlePan:(UIPanGestureRecognizer*) recognizer
{
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];

}


4、Pinch缩放手势

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UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];<p class="p1">[<span class="s1">snakeImageView</span> <span class="s2">addGestureRecognizer</span>:pinchGestureRecognizer];</p>

[cpp] ​​view plain​​​​copy​

- (void) handlePinch:(UIPinchGestureRecognizer*) recognizer
{
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
recognizer.scale = 1;
}

5、Rotation旋转手势

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UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];
[snakeImageView addGestureRecognizer:rotateRecognizer];

[cpp] ​​view plain​​​​copy​​

- (void) handleRotate:(UIRotationGestureRecognizer*) recognizer
{
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
recognizer.rotation = 0;
}


添加了这几个手势后,运行看效果,程序中的imageView放了一个

                    /^\/^\

                  _|__|  O|

         \/     /~     \_/ \

          \____|__________/  \

                 \_______      \

                         `\     \                 \

                           |     |                  \

                          /      /                    \

                         /     /                       \\

                       /      /                         \ \

                      /     /                            \  \

                    /     /             _----_            \   \

                   /     /           _-~      ~-_         |   |

                  (      (        _-~    _--_    ~-_     _/   |

                   \      ~-____-~    _-~    ~-_    ~-_-~    /

                     ~-_           _-~          ~-_       _-~   

                        ~--______-~                ~-___-~

的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。

建议在真机上运行这个手势。

在模拟器上缩放和选择的操作技巧:

可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。

6、添加第二个ImagView并添加手势

记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了

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- (void)viewDidLoad
{
[super viewDidLoad];

UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
snakeImageView.frame = CGRectMake(120, 120, 100, 160);
dragonImageView.frame = CGRectMake(50, 50, 100, 160);
[self.view addSubview:snakeImageView];
[self.view addSubview:dragonImageView];

for (UIView *view in self.view.subviews) {
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];

UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];

UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];

[view addGestureRecognizer:panGestureRecognizer];
[view addGestureRecognizer:pinchGestureRecognizer];
[view addGestureRecognizer:rotateRecognizer];
[view setUserInteractionEnabled:YES];
}
[self.view setBackgroundColor:[UIColor whiteColor]];
}

多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:


7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)

如何实现呢?

  1. 监视手势是否结束
  2. 监视触摸的速度

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- (void) handlePan:(UIPanGestureRecognizer*) recognizer
{
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];

if (recognizer.state == UIGestureRecognizerStateEnded) {

CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);

float slideFactor = 0.1 * slideMult; // Increase for more of a slide
CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
recognizer.view.center.y + (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);

[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
recognizer.view.center = finalPoint;
} completion:nil];

}


代码实现解析:

  1. 计算速度向量的长度(估计大部分都忘了)这些知识了。
  2. 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
  3. 基于速度和速度因素计算一个终点
  4. 确保终点不会跑出父View的边界
  5. 使用UIView动画使view滑动到终点

运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。


8、同时触发两个view的手势

手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议

UIGestureRecognizerDelegate,


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@interface ViewController : UIViewController<UIGestureRecognizerDelegate>
@end


并在协议这个方法里返回YES。

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-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}


把self作为代理设置给手势:



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panGestureRecognizer.delegate = self;
pinchGestureRecognizer.delegate = self;
rotateRecognizer.delegate = self;

这样可以同时拖动或旋转缩放两个view了。


9、tap点击手势

这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。

为了播放声音,我们加入AVFoundation.framework这个框架。


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- (AVAudioPlayer *)loadWav:(NSString *)filename {
NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
NSError * error;
AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if (!player) {
NSLog(@"Error loading %@: %@", url, error.localizedDescription);
} else {
[player prepareToPlay];
}
return player;
}

我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。


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#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@interface ViewController : UIViewController<UIGestureRecognizerDelegate>
@property (strong) AVAudioPlayer * chompPlayer;
@property (strong) AVAudioPlayer * hehePlayer;

@end

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- (void)handleTap:(UITapGestureRecognizer *)recognizer {
[self.chompPlayer play];
}

运行,点一下某个图,就会播放一个咬东西的声音。

不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。


10、手势的依赖性


在viewDidLoad的循环里添加这段代码:


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[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];

意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。



11、自定义手势

自定义手势继承:UIGestureRecognizer,实现下面的方法:


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– touchesBegan:withEvent:
– touchesMoved:withEvent:
– touchesEnded:withEvent:
- touchesCancelled:withEvent:

新建一个类,继承UIGestureRecognizer,代码如下:

.h文件


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#import <UIKit/UIKit.h>
typedef enum {
DirectionUnknown = 0,
DirectionLeft,
DirectionRight
} Direction;

@interface HappyGestureRecognizer : UIGestureRecognizer
@property (assign) int tickleCount;
@property (assign) CGPoint curTickleStart;
@property (assign) Direction lastDirection;

@end


.m文件


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#import "HappyGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#define REQUIRED_TICKLES 2
#define MOVE_AMT_PER_TICKLE 25

@implementation HappyGestureRecognizer

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
self.curTickleStart = [touch locationInView:self.view];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

// Make sure we've moved a minimum amount since curTickleStart
UITouch * touch = [touches anyObject];
CGPoint ticklePoint = [touch locationInView:self.view];
CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
Direction curDirection;
if (moveAmt < 0) {
curDirection = DirectionLeft;
} else {
curDirection = DirectionRight;
}
if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;

// 确认方向改变了
if (self.lastDirection == DirectionUnknown ||
(self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
(self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {

// 挠痒次数
self.tickleCount++;
self.curTickleStart = ticklePoint;
self.lastDirection = curDirection;

// 一旦挠痒次数超过指定数,设置手势为结束状态
// 这样回调函数会被调用。
if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {
[self setState:UIGestureRecognizerStateEnded];
}
}

}

- (void)reset {
self.tickleCount = 0;
self.curTickleStart = CGPointZero;
self.lastDirection = DirectionUnknown;
if (self.state == UIGestureRecognizerStatePossible) {
[self setState:UIGestureRecognizerStateFailed];
}
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}

@end

调用自定义手势和上面一样,回到这样写:


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- (void)handleHappy:(HappyGestureRecognizer *)recognizer{
[self.hehePlayer play];
}

手势成功后播放呵呵笑的声音。

在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。


代码解析:

先获取起始坐标:curTickleStart

通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。

再判断是否有三次是不同方向的动作,如果是则手势结束,回调。





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