1.各向异性扩散滤波
高斯平滑方法在平滑噪声的同时,模糊了图像重要的边缘图像。各向异性滤波是一种基于偏微分方程的滤波技术,建立于热量的各向异性扩散理论。各向异性滤波在图像的平坦区域选择大尺度平滑,而边缘区域则选择小尺度的平滑,在抑制噪声的同时保持了图像的边缘信息。
vtkImageAnisotropicDiffusion2D(vtkImageAnisotropicDiffusion3D)实现图像各向异性扩散滤波。
2.代码
#include "Test.h"
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkJPEGReader.h>
#include <vtkImageCast.h>
#include <vtkImageAnisotropicDiffusion2D.h>
#include <vtkImageActor.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
int main()
{
vtkSmartPointer<vtkJPEGReader> reader =
vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName("data/Lena.jpg");
vtkSmartPointer<vtkImageAnisotropicDiffusion2D> diffusion =
vtkSmartPointer<vtkImageAnisotropicDiffusion2D>::New();
diffusion->SetInputConnection(reader->GetOutputPort());
diffusion->SetNumberOfIterations(100);//SetNumberOfIterations()用于设置迭代的次数;vtkImageAnisotropicDiffusion2D通过迭代的方法实现;
diffusion->SetDiffusionThreshold(5); //小于该阈值扩散 各向异性扩散滤波原理是在梯度较小的像素处进行较大幅度扩散,而在大梯度处则只进行细微的扩散
diffusion->Update();
//该类中还有一个梯度标志GradientMagnitudeThreshold,用来设置梯度算子。当该标志开时梯度通过中心差分方法计算;当标志为关时,需要单独处理每个相邻像素。
//当像素与相邻像素梯度小于DiffusionThreshold时进行扩散处理.
//创建角色
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> diffusionActor =
vtkSmartPointer<vtkImageActor>::New();
diffusionActor->SetInputData(diffusion->GetOutput());
double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
leftRenderer->SetViewport(leftViewport);
leftRenderer->AddActor(originalActor);
leftRenderer->SetBackground(1.0, 0, 0);
leftRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(1.0, 1.0, 1.0);
rightRenderer->AddActor(diffusionActor);
rightRenderer->SetActiveCamera(camera);
//
vtkSmartPointer<vtkRenderWindow> rw =
vtkSmartPointer<vtkRenderWindow>::New();
rw->AddRenderer(leftRenderer);
rw->AddRenderer(rightRenderer);
rw->SetSize(640, 320);
rw->SetWindowName("Smooth by AnistropicFilter");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(rw);
rwi->Initialize();
rwi->Start();
return 0;
}