using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
public class CountryAndLanguage
{
	
	
	
	
	static public string GetLanguage()
	{
		if (Application.isEditor)
		{
			Debug.LogError("systemLanguage:" + Application.systemLanguage.ToString());
			return Application.systemLanguage.ToString();
		}
		
		AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject _unityContext = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
		AndroidJavaObject locale = _unityContext.Call<AndroidJavaObject>("getResources").Call<AndroidJavaObject>("getConfiguration").Get<AndroidJavaObject>("locale");
		string systemLanguage = locale.Call<string>("getLanguage");
		Debug.LogError("systemLanguage:" + systemLanguage);
		return systemLanguage;
	}
	
	
	
	
	static public string GetCountry()
	{
		if (Application.isEditor)
		{
			Debug.LogError("country:" + RegionInfo.CurrentRegion.Name);
			return RegionInfo.CurrentRegion.ISOCurrencySymbol;
		}
		AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject _unityContext = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
		AndroidJavaObject locale = _unityContext.Call<AndroidJavaObject>("getResources").Call<AndroidJavaObject>("getConfiguration").Get<AndroidJavaObject>("locale");
		string country = locale.Call<string>("getCountry");
		Debug.LogError("country:" + country);
		return country;
	}
}