void BlackFade()
{
black.color = Color.Lerp(black.color, Color.clear, Time.deltaTime * speed);
//black.color = Color.Lerp(black.color, Color.clear, Time.deltaTime * speed);
}
void WhiteFade()
{
white.color = Color.Lerp(white.color , Color.black, Time.deltaTime * speed);
}
void Update () {
BlackFade();
}