前言
「作者主页」:雪碧有白泡泡
「个人网站」:雪碧的个人网站
「推荐专栏」:
文章目录
认识一下inscode
CSDN最新推出的Inscode服务是一个在线编程工具,旨在为开发者提供一个便捷的编写、运行和分享代码的环境,让开发者无需在本地搭建编程环境,即可快速编写和运行代码。
Inscode支持多种编程语言,包括Java、Python、C++等,同时也支持编写HTML、CSS和JavaScript代码。它提供了完整的运行环境,让代码在网页上直接运行并输出结果,即时调试,方便快捷。同时,Inscode还提供了分享功能,可以轻松地将代码分享给其他人。
使用Inscode,只需访问其网站https://inscode.csdn.net/
个人主页:why_does_it_work
先看运行效果
这里可以直接看查源码内容,刷新,最后一个是放大跳转网页
看查源码内容
获取项目
点击链接: 极品飞车
代码的简单分析
主体index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="HandheldFriendly" content="True">
<meta name="apple-touch-fullscreen" content="yes" />
<meta name="viewport" content="initial-scale=1.0,maximum-scale=1.01, minimal-ui" />
<title>极品飞车</title>
<meta name="keywords" content="HTML5,汽车赛道,飙车游戏" />
<meta name="description" content="HTML5汽车赛道飙车游戏代码下载。H5精品短跑赛车俱乐部游戏,赛车游戏源代码。游戏介绍:鼠标,键盘左右键,控制赛车方向,让我们开始赛车比赛游戏吧。兼容手机移动端(横屏模式效果更好,左右晃动控制方向),带背景音效。" />
<meta name="author" content="js代码" />
<meta name="copyright" content="js代码" />
<style>
body {
margin: 0px;
padding: 0px;
width: 100%;
background-color:black;
}
canvas {
-ms-touch-action: none;
image-rendering: -o-crisp-edges;
image-rendering: optimize-contrast;
-ms-interpolation-mode: nearest-neighbor;
-webkit-tap-highlight-color: rgba(0,0,0,0);
-moz-tap-highlight-color: rgba(0,0,0,0);
tap-highlight-color: rgba(0,0,0,0);
user-select: none;
-webkit-touch-callout: none;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
}
</style>
<script src="viewporter.js"></script>
</head>
<body>
<div id="viewporter">
<canvas id="canvas" moz-opaque></canvas>
</div>
</body>
<script src="TweenMax.min.js"></script>
<script src="howler.js"></script>
<script src="app.js"></script>
</html>
游戏逻辑和功能代码:app.js
游戏开始前设置
function initSplash() {
gameState = "splash",
resizeCanvas(),
1 != audioType || muted || music.play(),
initStartScreen()
}
游戏界面的初始化操作
function initStartScreen() {
gameState = "start",
userInput.removeHitArea("moreGames"),
1 == audioType && (musicTween && musicTween.kill(), musicTween = TweenLite.to(music, 1, {
volume: .2,
ease: "Linear.easeNone"
})),
background = new Elements.Background(assetLib.getData("mainBackground"), canvas.width, canvas.height),
userInput.addHitArea("mute", butEventHandler, null, "rect", {
aRect: [644, 0, canvas.width, 54]
},
!0);
var a = {
oImgData: assetLib.getData("uiButs"),
aPos: [620, 340],
id: "play"
},
b = {
oImgData: assetLib.getData("uiButs"),
aPos: [98, 359],
id: "credits"
};
userInput.addHitArea("showMapScreen", butEventHandler, null, "image", a),
userInput.addHitArea("credits", butEventHandler, null, "image", b);
var c = new Array(a, b);
panel = new Elements.Panel(assetLib.getData("panels"), assetLib.getData("uiElements"), assetLib.getData("position"), assetLib.getData("numbers"), gameState, c, canvas.width, canvas.height),
panel.startTween1(),
previousTime = (new Date).getTime(),
updateStartScreenEvent()
}
function initCreditsScreen() {
gameState = "credits";
var a = {
oImgData: assetLib.getData("uiButs"),
aPos: [61, 359],
id: "back"
};
userInput.addHitArea("backFromCredits", butEventHandler, null, "image", a);
var b = new Array(a);
panel = new Elements.Panel(assetLib.getData("panels"), assetLib.getData("uiElements"), assetLib.getData("position"), assetLib.getData("numbers"), gameState, b, canvas.width, canvas.height),
panel.startTween2(),
previousTime = (new Date).getTime(),
updateCreditsScreenEvent()
}
function initMapScreen() {
gameState = "map",
background = new Elements.Background(assetLib.getData("mainBackground"), canvas.width, canvas.height);
var a = {
oImgData: assetLib.getData("uiButs"),
aPos: [620, 340],
id: "play"
},
b = {
oImgData: assetLib.getData("uiButs"),
aPos: [61, 359],
id: "back"
},
c = {
oImgData: assetLib.getData("uiButs"),
aPos: [165, 359],
id: "resetScores"
};
userInput.addHitArea("startGame", butEventHandler, null, "image", a),
userInput.addHitArea("backFromMap", butEventHandler, null, "image", b),
userInput.addHitArea("resetScores", butEventHandler, null, "image", c);
var d = new Array(a, b, c),
e = aMapPointData[8][0],
f = aMapPointData[8][1];
totalScore = 0,
levelTheme = "desert",
levelNum = 8;
for (var g = 0; g < aMapPointData.length; g++) if (2 == saveDataHandler.aLevelStore[3 * g]) {
var h = {
oImgData: assetLib.getData("uiElements"),
aPos: aMapPointData[g],
id: "completedLevel",
noFloat: !0
};
userInput.addHitArea("selectLevel", butEventHandler, {
id: g
},
"image", h),
d.push(h),
totalScore += saveDataHandler.aLevelStore[3 * g + 2]
} else if (1 == saveDataHandler.aLevelStore[3 * g]) {
levelTheme = "city",
3 > g ? levelTheme = "forest": g > 5 && (levelTheme = "desert");
var h = {
oImgData: assetLib.getData("uiElements"),
aPos: aMapPointData[g],
id: levelTheme,
noFloat: !0
};
userInput.addHitArea("selectLevel", butEventHandler, {
id: g
},
"image", h),
d.push(h),
e = aMapPointData[g][0],
f = aMapPointData[g][1],
levelNum = g,
g > 1 && (firstPlay = !1)
}
for (var g = 0; g < aPowerUpBarData.length; g++) aPowerUpBarData[g] = saveDataHandler.aLevelStore[27 + g];
winnings = saveDataHandler.aLevelStore[31],
panel = new Elements.Panel(assetLib.getData("panels"), assetLib.getData("uiElements"), assetLib.getData("position"), assetLib.getData("numbers"), gameState, d, canvas.width, canvas.height),
panel.highlight.x = e,
panel.highlight.y = f,
panel.oScoreData.totalScore = totalScore,
panel.startTween1(),
previousTime = (new Date).getTime(),
updateMapEvent()
}
元素与状态的初始化
function initGame() {
gameState = "game",
1 == audioType && (musicTween.kill(), musicTween = TweenLite.to(music, 1, {
volume: .5,
ease: "Linear.easeNone"
})),
userInput.addHitArea("pause", butEventHandler, null, "rect", {
aRect: [587, 0, 635, 54]
},
!0),
userInput.addHitArea("steerLeft", butEventHandler, {
multiTouch: !0
},
"rect", {
aRect: [0, 60, canvas.width / 2, canvas.height]
},
!0),
userInput.addHitArea("steerRight", butEventHandler, {
multiTouch: !0
},
"rect", {
aRect: [canvas.width / 2, 60, canvas.width, canvas.height]
},
!0),
userInput.addKey("steerRight", butEventHandler, null, 39),
userInput.addKey("steerLeft", butEventHandler, null, 37),
road = new Elements.Road(assetLib.getData(levelTheme + "Skyline"), assetLib.getData(levelTheme + "Fog"), assetLib.getData(levelTheme + "Road"), assetLib.getData(levelTheme + "Ground"), levelTheme, levelNum, canvas.width, canvas.height, roadCallback),
hud = new Elements.Hud(assetLib.getData("hud"), assetLib.getData("uiElements"), assetLib.getData("position"), canvas.width, canvas.height),
userCar = new Elements.UserCar(assetLib.getData("userCar"), canvas.width, canvas.height),
enemySpeed = 390 + 7.2 * levelNum,
raceLength = 4e4 + 1e3 * levelNum,
maxSpeed = 475 + 6.75 * aPowerUpBarData[1],
accRate = 4 - .32 * aPowerUpBarData[2],
turnRate = 1.8 + .375 * aPowerUpBarData[0],
nitroLength = 3 + .6 * aPowerUpBarData[3],
speed = 200,
steerX = 0,
rightSteer = 0,
leftSteer = 0,
curveAmount = 0,
hillAmount = 0,
tweenScaleTimer = 0,
levelScore = 0,
raceProgress = 0,
leadProgress = raceLength * leadHeadStart,
racePos = 19,
carReleasedNum = 19,
carReleaseDelay = 0,
speedDifferencial = 0,
overtakenInc = 1,
bridgeDistanceTarg = raceLength / 4,
startTimer = 0,
endSoundPlayed = !1,
offRoad = !1,
startStage = 0,
justSkid = !1,
nitroMode = !1,
curveTween = TweenMax.to(this, 10, {
curveAmount: 0,
ease: "Cubic.easeInOut",
onComplete: setNewCurve,
onCompleteParams: [this]
}),
hillTween = TweenMax.to(this, 2 * Math.random() + 2, {
hillAmount: -.5,
ease: "Quad.easeInOut",
onComplete: setNewHill,
onCompleteParams: [this]
}),
previousTime = (new Date).getTime(),
updateGameEvent()
}
小结
以下是使用HTML实现赛车游戏的简要小结:
-
创建HTML结构:使用HTML标记创建游戏画布、分数显示区域、控制按钮等元素。
-
CSS样式设计:使用CSS样式表为游戏元素设置合适的外观和布局,包括背景颜色、字体样式、按钮样式等。
-
JavaScript交互逻辑:
- 处理游戏初始化:在页面加载完成后,通过JavaScript代码初始化游戏状态和参数,设置游戏元素的初始位置和属性。
- 监听用户输入:使用JavaScript代码监听玩家的按键操作或鼠标点击事件,并根据用户的输入来控制赛车的移动、转向等行为。
- 游戏循环更新:使用JavaScript的定时器函数(如
setInterval
或requestAnimationFrame
)来实现游戏的循环更新,包括更新赛车位置、检测碰撞、计算得分等操作。 - 显示分数和游戏信息:根据游戏状态和数据,使用JavaScript代码实时更新游戏界面上的得分、倒计时或其他相关信息。
-
动态效果和动画:使用JavaScript和CSS技术实现一些动态效果和动画,如赛车移动的平滑过渡、爆炸效果、道路随机生成等。
-
游戏结束和重置:根据游戏规则或条件,判断游戏是否结束,并展示游戏结束画面或弹窗。提供重置游戏的功能,以便玩家可以重新开始游戏。
-
响应式设计:考虑使用响应式布局或媒体查询等技术,使游戏在不同屏幕尺寸和设备上都能有良好的显示效果和操作体验。