一、GameObject相关函数
函数  | 说明  | 
GameObject()  | 构造函数,创建GameObject  | 
SetActive()  | Activates/Deactivates 启用/停用 GameObject  | 
Destory()  | 销毁GameObject启用/停用GameObject  | 
Instantiate()  | 克隆函数,克隆一个Object到当前场景中  | 
GetComponent<T>()  | 通过GameObject实例获取组件  | 
AddComponent<T>()  | 给GameObject实例添加组件  | 
SendMessage()  | 调用GameObject的methodName方法  | 
SendMessageUpwards()  | 调用GameObject以及所有父物体的methodName方法  | 
BroadcastMessage()  | 调用GameObject以及所有子物体身上的methodName方法  | 
注意:SendMessage方法,必须是GameObject身上挂载的脚本有methodName方法
具体使用方式:
1.定义两个对象

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Ryunm_ScriptsInUnity : MonoBehaviour
{
    public GameObject qiaofeng;
    public GameObject zhangwuji;
    // Start is called before the first frame update
    void Start()
    {
        //创建
        GameObject newObj = new GameObject("xxx");
        //启用
        newObj.SetActive(true);
        //克隆
        GameObject cloneObj = Instantiate(newObj);
        //添加组件
        cloneObj.AddComponent<SpriteRenderer>();
        //获取组件
        var sr = cloneObj.GetComponent<SpriteRenderer>();
        sr.sprite = firstSprite;
        //销毁组件
        Destroy(newObj,2);
    }
    // Update is called once per frame
    //每帧都会执行一次
    void Update()
    {
        //SendMessage执行游戏对象上的方法
        if (Input.GetKeyDown(KeyCode.Q))
        {
            qiaofeng.SendMessage("GongFu_02");
        }
        if (Input.GetKeyDown(KeyCode.W))
        {
            qiaofeng.SendMessage("GongFu_01");
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            zhangwuji.SendMessage("GongFu_03");
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            zhangwuji.SendMessage("GongFu_04");
        }
    }
}using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ryunm_SendMessage : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }
    // Update is called once per frame
    void Update()
    {
        
    }
    public void GongFu_01()
    {
        print("独孤九剑");
    }
    public void GongFu_02()
    {
        print("降龙十八掌");
    }
    public void GongFu_03()
    {
        print("九阳真经");
    }
    public void GongFu_04()
    {
        print("六脉神剑");
    }
}









