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OkHttp源码解析——HTTP请求的逻辑流程

1 介绍

在我们所处的互联网世界中,HTTP协议算得上是使用最广泛的网络协议。
OKHttp是一款高效的HTTP客户端,支持同一地址的链接共享同一个socket,通过连接池来减小响应延迟,还有透明的GZIP压缩,请求缓存等优势。
如果您的服务器配置了多个IP地址,当第一个IP连接失败的时候,OkHttp会自动尝试下一个IP。OkHttp还处理了代理服务器问题和SSL握手失败问题。

值得一提的是:Android4.4原生的HttpUrlConnection底层已经替换成了okhttp实现了。

public final class URL implements Serializable {
...
public URLConnection openConnection() throws IOException {
return this.handler.openConnection(this);
}
}

这个handler,在源码中判断到如果是HTTP协议,就会创建HtppHandler:

public final class HttpHandler extends URLStreamHandler {
@Override protected URLConnection openConnection(URL url) throws IOException {
// 调用了OKHttpClient()的方法
return new OkHttpClient().open(url);
}
@Override protected URLConnection openConnection(URL url, Proxy proxy) throws IOException {
if (url == null || proxy == null) {
throw new IllegalArgumentException("url == null || proxy == null");
}
return new OkHttpClient().setProxy(proxy).open(url);
}
@Override protected int getDefaultPort() {
return 80;
}
}

2 基本使用方式

在OKHttp,每次网络请求就是一个Request,我们在Request里填写我们需要的url,header等其他参数,再通过Request构造出Call,Call内部去请求服务器,得到回复,并将结果告诉调用者。同时okhttp提供了同步异步两种方式进行网络操作。

2.1 同步

OkHttpClient client = new OkHttpClient();

String run(String url) throws IOException {
Request request = new Request.Builder()
.url(url)
.build();

Response response = client.newCall(request).execute();
return response.body().string();
}

直接execute执行得到Response,通过Response可以得到code,message等信息。android本身是不允许在UI线程做网络请求操作,需要在子线程中执行。

2.2 异步

  Request request = new Request.Builder()
.url("http://www.baidu.com")
.build();
client.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Request request, IOException e) {

}

@Override
public void onResponse(Response response) throws IOException {
//NOT UI Thread
if(response.isSuccessful()){
System.out.println(response.code());
System.out.println(response.body().string());
}
}
});

在同步的基础上讲execute改成enqueue,并且传入回调接口,但接口回调回来的代码是在非UI线程的,因此如果有更新UI的操作必须切到主线程。

3 整体结构

3.1 处理网络响应的拦截器机制

无论是同步的call.execute()还是异步的call.enqueue(),最后都是殊途同归地走到call.getResponseWithInterceptorChain(boolean forWebSocket)方法。

private Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
interceptors.addAll(client.interceptors());
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!retryAndFollowUpInterceptor.isForWebSocket()) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(
retryAndFollowUpInterceptor.isForWebSocket()));

Interceptor.Chain chain = new RealInterceptorChain(
interceptors, null, null, null, 0, originalRequest);
return chain.proceed(originalRequest);
}

可以发现okhttp在处理网络响应时采用的是拦截器机制。okhttp用ArrayList对interceptors进行管理,interceptors将依次被调用。


如上图:

  1. 橙色框内是okhttp自带的Interceptors的实现类,它们都是在call.getResponseWithInterceptorChain()中被添加入 InterceptorChain中,实际上这几个Interceptor都是在okhttp3后才被引入,它们非常重要,负责了重连、组装请求头部、读/写缓存、建立socket连接、向服务器发送请求/接收响应的全部过程

  2. 在okhttp3之前,这些行为都封装在HttpEngine类中。okhttp3之后,HttpEngine已经被删去,取而代之的是这5个Interceptor,可以说一次网络请求中的细节被解耦放在不同的Interceptor中,不同Interceptor只负责自己的那一环节工作(对Request或者Response进行获取/处理),使得拦截器模式完全贯穿整个网络请求。

  3. 用户可以添加自定义的Interceptor,okhttp把拦截器分为应用拦截器和网络拦截器

    public class OkHttpClient implements Cloneable, Call.Factory {
    final List<Interceptor> interceptors;
    final List<Interceptor> networkInterceptors;
    ......
    }
    1. 调用OkHttpClient.Builder的addInterceptor()可以添加应用拦截器,只会被调用一次,可以处理网络请求回来的最终Response
    2. 调用addNetworkInterceptor()可以添加network拦截器,处理所有的网络响应(一次请求如果发生了redirect ,那么这个拦截器的逻辑可能会被调用两次)

Interceptor解析

由上面的分析可以知道,okhttp框架内自带了5个Interceptor的实现:

  1. RetryAndFollowUpInterceptor,重试那些失败或者redirect的请求。
  2. BridgeInterceptor,请求之前对响应头做了一些检查,并添加一些头,然后在请求之后对响应做一些处理(gzip解压or设置cookie)。
  3. CacheInterceptor,根据用户是否有设置cache,如果有的话,则从用户的cache中获取当前请求的缓存。
  4. ConnectInterceptor,复用连接池中的连接,如果没有就与服务器建立新的socket连接。
  5. CallServerInterceptor,负责发送请求和获取响应。

下图是在Interceptor Chain中的数据流:


官方文档关于Interceptor的解释是:

Interceptor是一个接口,里面只有一个方法:

public interface Interceptor {
Response intercept(Chain chain) throws IOException;
}

实现Interceptor需要注意两点(包括源码内置的Interceptor也是严格遵循以下两点):

  1. 通过intercept()方法里的Chain参数可以拿到request,这样子就可以对request进行统一的修改(例如BridgeInterceptor对所有request的头部进行了设置),或者根据request去做一些事情。
  2. 在intercept()方法中通过chain.proceed(request)得到Response,从而拦截了网络响应进行修改,或者根据response去做一些事情。

4 关键代码

以下是HTTP客户端向服务器发送报文的过程:

HTTP是个应用层协议。HTTP无需操心网络通信的具体细节;它把联网的细节都交给了通用、可靠的因特网传输协议TCP/IP。TCP/IP隐藏了各种网络和硬件的特点及弱点,使各种类型的计算机和网络都能够进行可靠的通信。
简单来说,HTTP协议位于TCP的上层。HTTP使用TCP来传输其报文数据。

如果你使用okhttp请求一个URL,具体的工作如下:

下面就说说这五个步骤的关键代码:

4.1 建立连接 —— ConnectInterceptor

上面所述前四个步骤都在ConnectInterceptor中。
HTTP是建立在TCP协议之上,HTTP协议的瓶颈及其优化技巧都是基于TCP协议本身的特性。比如TCP建立连接时也要在第三次握手时才能捎带 HTTP 请求报文,达到真正的建立连接,但是这些连接无法复用会导致每次请求都经历三次握手和慢启动。
正是由于TCP在建立连接的初期有慢启动(slow start)的特性,所以连接的重用总是比新建连接性能要好

而okhttp的一大特点就是通过连接池来减小响应延迟。如果连接池中没有可用的连接,则会与服务器建立连接,并将socket的io封装到HttpStream(发送请求和接收response)中,这些都在ConnectInterceptor中完成。
具体在StreamAllocation.findConnection()方法中,下面是具体逻辑:

  /**
* Returns a connection to host a new stream. This prefers the existing connection if it exists,
* then the pool, finally building a new connection.
*/

private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,
boolean connectionRetryEnabled)
throws IOException {
Route selectedRoute;
synchronized (connectionPool) {
......
// Attempt to get a connection from the pool.
RealConnection pooledConnection =
Internal.instance.get(connectionPool, address, this);// 1
......
if (selectedRoute == null) {
selectedRoute = routeSelector.next();//2
......
}

RealConnection newConnection = new RealConnection(selectedRoute);//3
......
synchronized (connectionPool) {//4
Internal.instance.put(connectionPool, newConnection);
this.connection = newConnection;
if (canceled) throw new IOException("Canceled");
}

newConnection.connect(connectTimeout, readTimeout, writeTimeout, address.connectionSpecs(),
connectionRetryEnabled);//5

return newConnection;
}

下面具体说说每一步做了什么:

  1. 线程池中取得连接RealConnection pooledConnection = pool.get(address, streamAllocation)

    //StreamAllocation.java
    RealConnection get(Address address, StreamAllocation streamAllocation) {3
    for (RealConnection connection : connections) {
    if (connection.allocations.size() < connection.allocationLimit
    && address.equals(connection.route().address)//根据url来命中connection
    && !connection.noNewStreams) {
    streamAllocation.acquire(connection);//将可用的连接放入
    return connection;
    }
    }
    return null;
    }
  2. 如果selectedRoute为空,则选择下一条路由Route selectedRoute = routeSelector.next();

    //RouteSelector.java
    public final class RouteSelector {
    public Route next() throws IOException {
    // Compute the next route to attempt.
    if (!hasNextInetSocketAddress()) {
    if (!hasNextProxy()) {
    if (!hasNextPostponed()) {
    throw new NoSuchElementException();
    }
    return nextPostponed();
    }
    lastProxy = nextProxy();
    }
    lastInetSocketAddress = nextInetSocketAddress(); //

    Route route = new Route(address, lastProxy, lastInetSocketAddress);
    if (routeDatabase.shouldPostpone(route)) {
    postponedRoutes.add(route);
    // We will only recurse in order to skip previously failed routes. They will be tried last.
    return next();
    }

    return route;
    }

    private Proxy nextProxy() throws IOException {
    if (!hasNextProxy()) {
    throw new SocketException("No route to " + address.url().host()
    + "; exhausted proxy configurations: " + proxies);
    }
    Proxy result = proxies.get(nextProxyIndex++);
    resetNextInetSocketAddress(result);
    return result;
    }

    private void resetNextInetSocketAddress(Proxy proxy) throws IOException {
    ......
    List<InetAddress> addresses = address.dns().lookup(socketHost); //调用dns查询域名对应的ip
    ...
    }
    }

    浏览器需要知道目标服务器的 IP地址和端口号 才能建立连接。将域名解析为 IP地址 的这个系统就是 DNS。

  3. 以前面创建的route为参数新建一个RealConnectionRealConnection newConnection = new RealConnection(selectedRoute);

    public RealConnection(Route route) {  
    this.route = route;
    }
  4. 添加到连接池

public final class ConnectionPool {
void put(RealConnection connection) {
assert (Thread.holdsLock(this));
if (!cleanupRunning) {
cleanupRunning = true;
executor.execute(cleanupRunnable);
//这里很重要,把闲置超过keepAliveDurationNs时间的connection从连接池中移除。
//具体细节看ConnectionPool 的cleanupRunnable里的run()逻辑
}
connections.add(connection);
}
}
  1. 调用RealConnection的connect()方法,实际上是buildConnection()构建连接。
//RealConnection.java
private void buildConnection(int connectTimeout, int readTimeout, int writeTimeout,
ConnectionSpecSelector connectionSpecSelector)
throws IOException {
connectSocket(connectTimeout, readTimeout); //建立socket连接
establishProtocol(readTimeout, writeTimeout, connectionSpecSelector);
}

调用connectSocket连接socket。
调用establishProtocol根据HTTP协议版本做一些不同的事情:SSL握手等等。

重点来了! connectSocket(connectTimeout, readTimeout); 里的逻辑实际上是:

public final class RealConnection extends FramedConnection.Listener implements Connection {

public void connectSocket(Socket socket, InetSocketAddress address,
int connectTimeout)
throws IOException {
socket.connect(address, connectTimeout); //Http是基于TCP的,自然底层也是建立了socket连接
...
source = Okio.buffer(Okio.source(rawSocket));
sink = Okio.buffer(Okio.sink(rawSocket)); //用Okio封装了socket的输入和输出流
}
  public final class Okio {

public static Source source(Socket socket) throws IOException {
if(socket == null) {
throw new IllegalArgumentException("socket == null");
} else {
AsyncTimeout timeout = timeout(socket);
Source source = source((InputStream)socket.getInputStream(), (Timeout)timeout);
return timeout.source(source);
}
}

public static Sink sink(Socket socket) throws IOException {
if(socket == null) {
throw new IllegalArgumentException("socket == null");
} else {
AsyncTimeout timeout = timeout(socket);
Sink sink = sink((OutputStream)socket.getOutputStream(), (Timeout)timeout);
return timeout.sink(sink);
}
}
}
  1. 构建HttpStream
resultConnection.socket().setSoTimeout(readTimeout);  
resultConnection.source.timeout().timeout(readTimeout, MILLISECONDS);
resultConnection.sink.timeout().timeout(writeTimeout, MILLISECONDS);
resultStream = new Http1xStream(
client, this, resultConnection.source, resultConnection.sink);

至此,HttpStream就构建好了,通过它可以发送请求和接收response。

4.2 发送request/接收Response —— CallServerInterceptor

CallServerInterceptor的intercept()方法里 负责发送请求和获取响应,实际上都是由HttpStream类去完成具体的工作。

Http1XStream

  1. writeRequestHeaders()发送request header
  2. 打开一个sink来写request body,然后关闭sink
  3. readResponseHeaders()读取response头部
  4. 打开一个source来读取response body,然后关闭source

4.2.1 writeRequest

HTTP报文是由一行一行的简单字符串组成的,都是纯文本,不是二进制代码,可以很方便地进行读写。

public final class Http1xStream implements HttpStream {
/** Returns bytes of a request header for sending on an HTTP transport. */
public void writeRequest(Headers headers, String requestLine) throws IOException {
if (state != STATE_IDLE) throw new IllegalStateException("state: " + state);
sink.writeUtf8(requestLine).writeUtf8("\r\n");
for (int i = 0, size = headers.size(); i < size; i++) {
sink.writeUtf8(headers.name(i))
.writeUtf8(": ")
.writeUtf8(headers.value(i))
.writeUtf8("\r\n");
}
sink.writeUtf8("\r\n");
state = STATE_OPEN_REQUEST_BODY;
}
}


public final class Headers {
private final String[] namesAndValues;

/** Returns the field at {@code position}. */
public String name(int index) {
return namesAndValues[index * 2];
}

/** Returns the value at {@code index}. */
public String value(int index) {
return namesAndValues[index * 2 + 1];
}
}

4.2.2 readResponse

public final class Http1xStream implements HttpStream {

//读取Response Header
public Response.Builder readResponse() throws IOException {
......
while (true) {
StatusLine statusLine = StatusLine.parse(source.readUtf8LineStrict());//1 从InputStream上读入一行数据

Response.Builder responseBuilder = new Response.Builder()
.protocol(statusLine.protocol)
.code(statusLine.code)
.message(statusLine.message)
.headers(readHeaders());

if (statusLine.code != HTTP_CONTINUE) {
state = STATE_OPEN_RESPONSE_BODY;
return responseBuilder;
}
}
}

//读取Response Body,获得
@Override public ResponseBody openResponseBody(Response response) throws IOException {
Source source = getTransferStream(response);
return new RealResponseBody(response.headers(), Okio.buffer(source));
}
}
  1. 解析HTTP报文,得到HTTP协议版本。

    public final class StatusLine {

    public static StatusLine parse(String statusLine/*HTTP/1.1 200 OK*/) throws IOException {
    // H T T P / 1 . 1 2 0 0 T e m p o r a r y R e d i r e c t
    // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

    // Parse protocol like "HTTP/1.1" followed by a space.
    int codeStart;
    Protocol protocol;
    if (statusLine.startsWith("HTTP/1.")) {
    .......

  1. 读取ResponseHeader

    /** Reads headers or trailers. */
    public Headers readHeaders() throws IOException {
    Headers.Builder headers = new Headers.Builder();
    // parse the result headers until the first blank line
    for (String line; (line = source.readUtf8LineStrict()).length() != 0; ) {
    Internal.instance.addLenient(headers, line);
    }
    return headers.build();
    }

  1. 读取ResponseBody,读取InputStream获得byte数组,至此就完全得到了客户端请求服务端接口 的响应内容。

    public abstract class ResponseBody implements Closeable {
    public final byte[] bytes() throws IOException {
    ......
    try {
    bytes = source.readByteArray();
    } finally {
    Util.closeQuietly(source);
    }
    ......
    return bytes;
    }

    /**
    * Returns the response as a string decoded with the charset of the Content-Type header. If that
    * header is either absent or lacks a charset, this will attempt to decode the response body as
    * UTF-8.
    */

    public final String string() throws IOException {
    return new String(bytes(), charset().name());
    }

5 总结

从上面关于okhttp发送网络请求及接受网络响应的过程的分析,可以发现 okhttp并不是Volley和Retrofit这种二次封装的网络框架,而是基于最原始的java socket连接自己去实现了HTTP协议,就连Android源码也将其收录在内,堪称网络编程的典范。结合HTTP协议相关书籍与okhttp的源码实践相结合进行学习,相信可以对HTTP协议有具体且深入的掌握。

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