在Unity开发中,经常需要验证变量名是否符合命名规范,同时避免使用C#的保留字作为变量名。本教程将演示如何创建一个简单的工具类来实现这一功能。
步骤 1:创建Unity命名验证工具类
首先,我们创建一个C#类,命名为UnityNamingValidator.cs
,用于包含命名验证的方法。
using System.Text.RegularExpressions;
namespace Mx.Utils
{
/// <summary>
/// Unity命名验证工具类
/// </summary>
public class UnityNamingValidator
{
/// <summary>
/// 验证变量名是否符合Unity的命名规范
/// </summary>
/// <param name="name">要验证的变量名</param>
/// <returns>如果变量名有效则返回true,否则返回false</returns>
public static bool IsValidVariableName(string name)
{
string pattern = @"^([a-zA-Z_][a-zA-Z0-9_]*)using System.Text.RegularExpressions;
namespace Mx.Utils
{
/// <summary>
/// Unity命名验证工具类
/// </summary>
public class UnityNamingValidator
{
/// <summary>
/// 验证变量名是否符合Unity的命名规范
/// </summary>
/// <param name="name">要验证的变量名</param>
/// <returns>如果变量名有效则返回true,否则返回false</returns>
public static bool IsValidVariableName(string name)
{
string pattern = @"^([a-zA-Z_][a-zA-Z0-9_]*)$";
if (Regex.IsMatch(name, pattern))
return !IsKeyword(name);
return false;
}
/// <summary>
/// 检查名字是否是C#的保留字
/// </summary>
/// <param name="word">要检查的单词</param>
/// <returns>如果是C#的保留字则返回true,否则返回false</returns>
private static bool IsKeyword(string word)
{
string[] keywords = new string[] {
"abstract", "as", "base", "bool", "break", "byte", "case", "catch",
"char", "checked", "class", "const", "continue", "decimal", "default",
"delegate", "do", "double", "else", "enum", "event", "explicit",
"extern", "false", "finally", "fixed", "float", "for", "foreach",
"goto", "if", "implicit", "in", "int", "interface", "internal", "is",
"lock", "long", "namespace", "new", "null", "object", "operator",
"out", "override", "params", "private", "protected", "public", "readonly",
"ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc",
"static", "string", "struct", "switch", "this", "throw", "true", "try",
"typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using",
"virtual", "void", "volatile", "while"
};
foreach (string keyword in keywords)
{
if (word == keyword)
return true;
}
return false;
}
}
}
quot;;
if (Regex.IsMatch(name, pattern))
return !IsKeyword(name);
return false;
}
/// <summary>
/// 检查名字是否是C#的保留字
/// </summary>
/// <param name="word">要检查的单词</param>
/// <returns>如果是C#的保留字则返回true,否则返回false</returns>
private static bool IsKeyword(string word)
{
string[] keywords = new string[] {
"abstract", "as", "base", "bool", "break", "byte", "case", "catch",
"char", "checked", "class", "const", "continue", "decimal", "default",
"delegate", "do", "double", "else", "enum", "event", "explicit",
"extern", "false", "finally", "fixed", "float", "for", "foreach",
"goto", "if", "implicit", "in", "int", "interface", "internal", "is",
"lock", "long", "namespace", "new", "null", "object", "operator",
"out", "override", "params", "private", "protected", "public", "readonly",
"ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc",
"static", "string", "struct", "switch", "this", "throw", "true", "try",
"typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using",
"virtual", "void", "volatile", "while"
};
foreach (string keyword in keywords)
{
if (word == keyword)
return true;
}
return false;
}
}
}
步骤 2:使用Unity命名验证工具类
现在我们来演示如何在Unity项目中使用这个工具类来验证变量名的有效性。
using UnityEngine;
public class VariableNameExample : MonoBehaviour
{
void Start()
{
string variableName1 = "myVariable";
string variableName2 = "123Variable";
string variableName3 = "abstract";
bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1);
bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2);
bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3);
Debug.Log(using UnityEngine;
public class VariableNameExample : MonoBehaviour
{
void Start()
{
string variableName1 = "myVariable";
string variableName2 = "123Variable";
string variableName3 = "abstract";
bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1);
bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2);
bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3);
Debug.Log($"{variableName1} is valid: {isValid1}");
Debug.Log($"{variableName2} is valid: {isValid2}");
Debug.Log($"{variableName3} is valid: {isValid3}");
}
}
quot;{variableName1} is valid: {isValid1}");
Debug.Log(using UnityEngine;
public class VariableNameExample : MonoBehaviour
{
void Start()
{
string variableName1 = "myVariable";
string variableName2 = "123Variable";
string variableName3 = "abstract";
bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1);
bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2);
bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3);
Debug.Log($"{variableName1} is valid: {isValid1}");
Debug.Log($"{variableName2} is valid: {isValid2}");
Debug.Log($"{variableName3} is valid: {isValid3}");
}
}
quot;{variableName2} is valid: {isValid2}");
Debug.Log(using UnityEngine;
public class VariableNameExample : MonoBehaviour
{
void Start()
{
string variableName1 = "myVariable";
string variableName2 = "123Variable";
string variableName3 = "abstract";
bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1);
bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2);
bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3);
Debug.Log($"{variableName1} is valid: {isValid1}");
Debug.Log($"{variableName2} is valid: {isValid2}");
Debug.Log($"{variableName3} is valid: {isValid3}");
}
}
quot;{variableName3} is valid: {isValid3}");
}
}
步骤 3:运行并查看输出结果
将上述代码添加到Unity项目中,并在控制台查看输出结果:
myVariable is valid: true
123Variable is valid: false
abstract is valid: false
通过这个简单的示例,你可以验证出 myVariable
是一个有效的变量名,而 123Variable
和 abstract
则不符合Unity的命名规范或者是C#的保留字。