#include <GL/glut.h>
#include <stdio.h>
void init()
{
glClearColor(0, 0, 0, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
void display()
{
glColor3f(1, 0, 1);
glBegin(GL_POLYGON);
glVertex3f(0.25, 0.25, 0);
glVertex3f(0.75, 0.25, 0);
glVertex3f(0.75, 0.75, 0);
glVertex3f(0.25, 0.75, 0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(100, 100);
glutInitWindowSize(1000, 500);
glutCreateWindow("hello");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}