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狼人杀小游戏

生态人 2022-04-17 阅读 21
c++
#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{
int geshu;
string NAME;
};
IDname jue_se[100];
struct ID
{
int num;
bool life;
string name;
int know;
int how;
};
ID player[21];
int n,MY,kill1,kill2;
char a;
bool jieyao=1,duyao=1;
int lieren,shouwei=0;
void init1()
{
jue_se[1].NAME="村民 ";
jue_se[2].NAME="狼人 ";
jue_se[3].NAME="女巫 ";
jue_se[4].NAME="预言家 ";
jue_se[5].NAME="猎人 ";
jue_se[6].NAME="守卫 ";
}
void init2(int nn)
{
switch(nn)
{
case 6:
jue_se[1].geshu=3;
jue_se[2].geshu=2;
jue_se[3].geshu=1;
jue_se[4].geshu=0;
jue_se[5].geshu=0;
jue_se[6].geshu=0;
break;
case 7:
jue_se[1].geshu=3;
jue_se[2].geshu=2;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=0;
jue_se[6].geshu=0;
break;
case 8:
jue_se[1].geshu=3;
jue_se[2].geshu=3;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=0;
jue_se[6].geshu=0;
break;
case 9:
jue_se[1].geshu=3;
jue_se[2].geshu=3;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=1;
jue_se[6].geshu=0;
break;
case 10:
jue_se[1].geshu=4;
jue_se[2].geshu=3;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=1;
jue_se[6].geshu=0;
break;
case 11:
jue_se[1].geshu=4;
jue_se[2].geshu=4;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=1;
jue_se[6].geshu=0;
break;
case 12:
jue_se[1].geshu=4;
jue_se[2].geshu=4;
jue_se[3].geshu=1;
jue_se[4].geshu=1;
jue_se[5].geshu=1;
jue_se[6].geshu=1;
break;
default:
cout<<"输入错误,再见"<<endl;
exit(0);
break;
}
}
int van[10]={7,4,6,43,35,1,2,8,20,19};
void init3(int nn)
{
srand(time(0));
Sleep(rand()%44);
int x=10000;
int t=rand();
srand(time(NULL));
int y=van[(rand()%100*van[rand()%10]+t)%10];
if(nn<=6)
x=abs(x*6/y)%3+1;
else if(nn<=8)
x=abs(x*7/y)%4+1;
else if(nn<=11)
x=abs(x*8/y)%5+1;
else if(nn<=14)
x=abs(x*9/y)%6+1;
do
{
if(nn<=6)
x=x%3+1;
else if(nn<=8)
x=x%4+1;
else if(nn<=11)
x=x%5+1;
else if(nn<=14)
x=x%6+1;
if(jue_se[x].geshu>0)
{
player[nn].name=jue_se[x].NAME;
if(player[nn].name=="猎人 ")
lieren=nn;
if(player[nn].name=="守卫 ")
shouwei=nn;
player[nn].life=1;
player[nn].num=nn;
player[nn].know=0;
jue_se[x].geshu--;
player[nn].how=0;
break;
}
}
while(jue_se[x].geshu==0);
}
void printhhh()
{
int cm=0;
int sz=0;
for(int i=1;i<=n;i++)
{
if(player[i].life==0)
continue;
else if(player[i].name=="村民 ")
cm++;
else if(player[i].name=="女巫 "||player[i].name=="预言家 "||player[i].name=="猎人 "||player[i].name=="守卫 ")
sz++;
}
if(sz==0||cm==0)
cout<<"狼人阵营胜利"<<endl;
else
cout<<"好人阵营胜利"<<endl;
for(int i=1;i<=n;i++)
{
cout<<left<<setw(3)<<player[i].num<<": "<<player[i].name<<" ";
if(player[i].life==0)
cout<<"死亡"<<"\t";
else
cout<<"存活"<<"\t";
if(player[i].how==0)
cout<<"最终存活 "<<endl;
else if(player[i].how==1)
cout<<"最终被狼人杀死"<<endl;
else if(player[i].how==2)
cout<<"最终被投票投死"<<endl;
else if(player[i].how==3)
cout<<"最终被女巫毒死"<<endl;
else if(player[i].how==4)
cout<<"最终被猎人射杀"<<endl;
}
system("pause");
system("pause");
system("pause");
}
void print(int day,int ti)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"\t\t\t\t第"<<day<<"天 ";
if(ti==0)
cout<<"白天"<<endl;
else
cout<<"夜晚"<<endl;
cout<<"我的位置:"<<MY<<"号"<<endl;
for(int i=1;i<=6;i++)
{
cout<<player[i].num<<"号位 ";
}
cout<<endl;
for(int i=1;i<=6;i++)
{
if(player[i].life==1)
{
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"存活 ";
}
else
{
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"已死亡 ";
}
}
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<endl;
for(int i=1;i<=6;i++)
{
if(player[i].know==0)
cout<<"未知 ";
else if(player[i].know==1)
{
if(player[i].name=="狼人 ")
cout<<"狼人 ";
else
cout<<"好人 ";
}
else if(player[i].know==2)
cout<<player[i].name<<" ";
}
cout<<endl<<endl;
for(int i=7;i<=n;i++)
{
if(i<10)
cout<<player[i].num<<"号位 ";
else
cout<<player[i].num<<"号位 ";
}
cout<<endl;
for(int i=7;i<=n;i++)
{
if(player[i].life==1)
{
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"存活 ";
}
else
{
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"已死亡 ";
}
}
if(ti==0)
SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<endl;
for(int i=7;i<=n;i++)
{
if(player[i].know==0)
cout<<"未知 ";
else if(player[i].know==1)
{
if(player[i].name=="狼人 ")
cout<<"狼人 ";
else
cout<<"好人 ";
}
else if(player[i].know==2)
cout<<player[i].name<<" ";
}
cout<<endl<<endl;
}
int shou=0;
void shoushui(int hhh,int hhhh)
{
int x;
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"守~卫~请~睁~眼~~~"<<endl;
Sleep(3000);
system("cls");
print(hhh,hhhh);
if(MY==shouwei&&player[MY].life==1)
{
cout<<"请问你要守护谁?"<<endl<<"输入:";
cin>>x;
while(x==shou||x<1||x>n||player[x].life==0)
{
cout<<"输入错误,请重新输入"<<endl<<"输入:";
cin>>x;
}
shou=x;
}
else if(player[shouwei].life==1)
{
cout<<"请问你要守护谁?"<<endl;
Sleep(rand()%98);
srand(time(0));
x=rand()%n+1;
while(x==shou||player[x].life==0)
{
Sleep(rand()%98);
srand(time(0));
x=rand()%n+1;
}
shou=x;
}
else
{
cout<<"请问你要守护谁?"<<endl;
Sleep(3000);
shou=-1;
}
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"守~卫~请~闭~眼~~~"<<endl;
}
struct tou
{
int xxx;
int num;
int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x,tou y)
{
if(x.xxx==y.xxx)
return x.num<y.num;
return x.xxx>y.xxx;
}
bool cmp1(tou x,tou y)
{
return x.num<y.num;
}
void toupiao(int ddd,int nnn)
{
//--------1--------
int x;
Sleep(2000);
system("cls");
print(ddd,nnn);
cout<<"现在大家请投票";
for(int i=1;i<=3;i++)
{
cout<<".";
Sleep(500);
}
cout<<endl;
for(int i=1;i<=n;i++)
{
TOU[i].num=i;
TOU[i].toupiaoquan=1;
TOU[i].xxx=0;
}
for(int i=1;i<=n;i++)
{
if(player[i].life==1)
{
Sleep(3000);
if(i==MY)
{
cout<<"请投票...(0弃权)"<<endl;
cin>>x;
while(player[x].life==0&&x!=0)
{
cin>>x;
}
if(x==0)
cout<<MY<<"号玩家弃权"<<endl;
else
cout<<MY<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
srand(time(0));
if(player[i].name=="狼人 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name=="狼人 "||x==i))
{
Sleep(rand()%98);
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else if(player[i].name=="预言家 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name!="狼人 "||x==i))
{
Sleep(rand()%98);
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||x==i))
{
Sleep(rand()%98);
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
}
if(x!=0)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU+1,TOU+n+1,cmp);
if(TOU[2].xxx!=TOU[1].xxx)
{
cout<<"投票结束,"<<TOU[1].num<<"号投票出局"<<endl;
player[TOU[1].num].life=0;
player[TOU[1].num].how=2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan=0;
TOU[2].toupiaoquan=0;
system("cls");
print(ddd,nnn);
cout<<TOU[1].num<<"号,"<<TOU[2].num<<"号";
int i;
for(i=3;i<=n;i++)
{
if(TOU[i].xxx==TOU[1].xxx)
{
TOU[i].toupiaoquan=0;
cout<<","<<TOU[i].num<<"号";
}
else
break;
}
if(i==n+1)
{
for(int i=1;i<=n;i++)
TOU[i].toupiaoquan=1;
}
cout<<"平票"<<endl;
}
//--------2--------
sort(TOU+1,TOU+n+1,cmp1);
cout<<"请再次投票";
for(int i=1;i<=3;i++)
{
cout<<".";
Sleep(500);
}
cout<<endl;
for(int i=1;i<=n;i++)
{
if(player[i].life==1&&TOU[i].toupiaoquan==1)
{
Sleep(3000);
if(i==MY)
{
cout<<"请投票...(0弃权)"<<endl;
cin>>x;
while((player[x].life==0||TOU[x].toupiaoquan==1)&&x!=0)
{
cin>>x;
}
if(x==0)
cout<<MY<<"号玩家弃权"<<endl;
else
cout<<MY<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
srand(time(0));
if(player[i].name=="狼人 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name=="狼人 "||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else if(player[i].name=="预言家 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name!="狼人 "||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
}
if(x!=0&&TOU[i].toupiaoquan==1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU+1,TOU+n+1,cmp);
if(TOU[2].xxx!=TOU[1].xxx)
{
cout<<"投票结束,"<<TOU[1].num<<"号投票出局"<<endl;
player[TOU[1].num].life=0;
player[TOU[1].num].how=2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan=0;
TOU[2].toupiaoquan=0;
system("cls");
print(ddd,nnn);
cout<<TOU[1].num<<"号,"<<TOU[2].num<<"号";
int i;
for(i=3;i<=n;i++)
{
if(TOU[i].xxx==TOU[1].xxx)
{
TOU[i].toupiaoquan=0;
cout<<","<<TOU[i].num<<"号";
}
else
break;
}
if(i==n+1)
{
for(int i=1;i<=n;i++)
TOU[i].toupiaoquan=1;
}
cout<<"平票"<<endl;
}
//--------3--------
sort(TOU+1,TOU+n+1,cmp1);
cout<<"请再次投票";
for(int i=1;i<=3;i++)
{
cout<<".";
Sleep(500);
}
cout<<endl;
for(int i=1;i<=n;i++)
{
if(player[i].life==1&&TOU[i].toupiaoquan==1)
{
Sleep(3000);
if(i==MY)
{
cout<<"请投票...(0弃权)"<<endl;
cin>>x;
while((player[x].life==0||TOU[x].toupiaoquan==1)&&x!=0)
{
cin>>x;
}
if(x==0)
cout<<MY<<"号玩家弃权"<<endl;
else
cout<<MY<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
srand(time(0));
if(player[i].name=="狼人 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name=="狼人 "||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else if(player[i].name=="预言家 "||player[i].name=="猎人 ")
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||player[x].name!="狼人 "||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
else
{
x=rand()%(n+1);
while(x!=0&&(player[x].life==0||x==i||TOU[x].toupiaoquan==1))
{
srand(time(0));
x=rand()%(n+1);
}
if(x==0)
cout<<i<<"号玩家弃权"<<endl;
else
cout<<i<<"号玩家投给了"<<x<<"号玩家"<<endl;
}
}
if(x!=0&&TOU[i].toupiaoquan==1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU+1,TOU+n+1,cmp);
if(TOU[2].xxx!=TOU[1].xxx)
{
cout<<"投票结束,"<<TOU[1].num<<"号投票出局"<<endl;
player[TOU[1].num].life=0;
player[TOU[1].num].how=2;
}
else
{
cout<<"投票结束,无人出局"<<endl;
}
Sleep(5000);
}
bool game_over()
{
int pingmin=0;
int langren=0;
int shenzhi=0;
for(int i=1;i<=n;i++)
{
if(player[i].life==0)
continue;
if(player[i].name=="狼人 ")
langren++;
else if(player[i].name=="村民 ")
pingmin++;
else if(player[i].name=="女巫 "||player[i].name=="预言家 "||player[i].name=="猎人 ")
shenzhi++;
}
if(shenzhi==0||langren==0||pingmin==0)
return 1;
return 0;
}
void night()
{
system("cls");
system("color 0f");
print(1,1);
cout<<"天~黑~请~闭~眼~~~"<<endl;
if(n>=12)
shoushui(1,1);
Sleep(3000);
system("cls");
print(1,1);
cout<<"狼~人~请~睁~眼~~~"<<endl;
if(player[MY].name=="狼人 ")
{
Sleep(1000);
cout<<"你的同伴有:";
for(int i=1;i<=n;i++)
{
if(i==MY)
continue;
if(player[i].name=="狼人 ")
{
cout<<player[i].num<<"号 ";
player[i].know=2;
}
}
Sleep(3000);
cout<<endl<<"请问你们要杀谁:"<<endl<<"输入:";
cin>>kill1;
Sleep(1500);
system("cls");
print(1,1);
cout<<"今晚你们要杀的是"<<kill1<<"号玩家"<<endl;
}
else
{
Sleep(4000);
system("cls");
print(1,1);
cout<<"请问你们要杀谁?"<<endl;
do
{
Sleep(rand()%18);
srand(time(0));
int x=rand()%n+1;
if(player[x].name!="狼人 "&&player[x].life==1)
{
kill1=x;
break;
}
}
while(1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(1,1);
cout<<"狼~人~请~闭~眼~~~"<<endl;
Sleep(2000);
system("cls");
print(1,1);
cout<<"女~巫~请~睁~眼~~~"<<endl;
Sleep(2000);
system("cls");
print(1,1);
if(player[MY].name=="女巫 "&&player[MY].life==1)
{
Sleep(1000);
if(jieyao==1)
{
cout<<"今晚"<<kill1<<"号玩家被杀"<<endl;
Sleep(500);
cout<<"请问你要救吗???"<<endl<<"A. 救 B.不救"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
system("cls");
print(1,1);
cout<<"请问你要毒吗???"<<endl;
Sleep(2000);
system("cls");
print(1,1);
cout<<"今晚"<<kill1<<"号玩家被你解救"<<endl;
jieyao=0;
if(shou!=kill1)
kill1=0;
}
else
{
if(shou==kill1)
kill1=0;
Sleep(2000);
system("cls");
print(1,1);
cout<<"请问你要毒吗???"<<endl<<"A. 毒 B.不毒"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
cout<<"请问你要毒谁???"<<endl<<"输入:";
cin>>kill2;
while(player[kill2].life!=1)
{
cout<<"输入错误,请重新输入:"<<endl;
cin>>kill2;
}
duyao=0;
}
}
}
else
{
if(shou==kill1)
kill1=0;
Sleep(2000);
system("cls");
print(1,1);
cout<<"请问你要毒吗???"<<endl<<"A. 毒 B.不毒"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
cout<<"请问你要毒谁???"<<endl<<"输入:";
cin>>kill2;
while(player[kill2].life!=1)
{
cout<<"输入错误,请重新输入:"<<endl;
cin>>kill2;
}
duyao=0;
}
}
}
else
{
bool b=0;
cout<<"请问你是否要用解药???"<<endl;
int FFF=0,kkkk;
for(int i=1;i<=n;i++)
{
if(player[i].life==1&&player[i].name=="村民 ")
FFF++;
if(player[i].name=="女巫 ")
kkkk=i;
}
if(jieyao==1&&player[kkkk].life==1)
{
if(FFF==1)
{
if(shou==kill1)
jieyao=1;
else
jieyao=0;
kill1=0;
b=1;
}
else
for(int i=1;i<=n;i++)
{
if(player[i].name=="女巫 "&&kill1==i)
{
kill1=0;
if(shou==kill1)
jieyao=1;
else
jieyao=0;
b=1;
break;
}
else if(player[i].name=="预言家 "&&kill1==i)
{
kill1=0;
if(shou==kill1)
jieyao=1;
else
jieyao=0;
b=1;
break;
}
}
}
Sleep(3000);
if(b==0&&duyao==1&&player[kkkk].life==1)
{
system("cls");
print(1,1);
cout<<"请问你是否要用毒药???"<<endl;
srand(time(0));
int x=rand()%2;
Sleep(1500);
cout<<"请问你要毒谁???"<<endl;
if(x==1)
{
duyao=0;
int y=rand()%n+1;
while((player[y].name=="女巫 "||player[y].name=="预言家 "||y==kill1)||player[y].life==0)
y=rand()%n+1;
kill2=y;
}
}
else
{
Sleep(3000);
system("cls");
print(1,1);
cout<<"请问你是否要用毒药???"<<endl;
Sleep(3000);
cout<<"请问你要毒谁???"<<endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(1,1);
cout<<"女~巫~请~闭~眼~~~"<<endl;
if(n>6)
{
Sleep(3000);
system("cls");
print(1,1);
cout<<"预~言~家~请~睁~眼~~~"<<endl;
if(player[MY].name=="预言家 ")
{
Sleep(3000);
cout<<"请问你想查验谁???"<<endl<<"输入:";
int x;
cin>>x;
player[x].know=1;
Sleep(2000);
system("cls");
print(1,1);
cout<<"他的身份是:";
if(player[x].name=="狼人 ")
cout<<"狼人"<<endl;
else
cout<<"好人"<<endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout<<"请问你想查验谁???"<<endl;
Sleep(3000);
system("cls");
print(1,1);
cout<<"他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(1,1);
cout<<"预~言~家~请~闭~眼~~~"<<endl;
}
Sleep(3000);
if(kill1!=0)
player[kill1].life=0;
if(kill2!=0)
player[kill2].life=0;
player[kill1].how=1;
player[kill2].how=3;
system("cls");
system("color F0");
print(2,0);
}
void night2(int hhh,int hhhh)
{
system("cls");
system("color 0f");
print(hhh,hhhh);
cout<<"天~黑~请~闭~眼~~~"<<endl;
if(n>=12)
shoushui(hhh,hhhh);
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"狼~人~请~睁~眼~~~"<<endl;
if(player[MY].name=="狼人 "&&player[MY].life==1)
{
Sleep(3000);
cout<<endl<<"请问你们要杀谁:"<<endl<<"输入:";
cin>>kill1;
Sleep(1500);
system("cls");
print(hhh,hhhh);
cout<<"今晚你们要杀的是"<<kill1<<"号玩家"<<endl;
}
else
{
Sleep(4000);
system("cls");
print(hhh,hhhh);
cout<<"请问你们要杀谁?"<<endl;
do
{
srand(time(0));
int x=rand()%n+1;
if(player[x].name!="狼人 "&&player[x].life==1)
{
kill1=x;
break;
}
}
while(1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"狼~人~请~闭~眼~~~"<<endl;
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"女~巫~请~睁~眼~~~"<<endl;
Sleep(2000);
system("cls");
print(hhh,hhhh);
if(player[MY].name=="女巫 "&&player[MY].life==1)
{
Sleep(1000);
if(jieyao==1)
{
cout<<"今晚"<<kill1<<"号玩家被杀"<<endl;
Sleep(500);
cout<<"请问你要救吗???"<<endl<<"A. 救 B.不救"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
system("cls");
print(hhh,hhhh);
cout<<"请问你要毒吗???"<<endl;
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"今晚"<<kill1<<"号玩家被你解救"<<endl;
jieyao=0;
if(shou!=kill1)
kill1=0;
}
else
{
if(shou==kill1)
kill1=0;
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"请问你要毒吗???"<<endl<<"A. 毒 B.不毒"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
cout<<"请问你要毒谁???"<<endl<<"输入:";
cin>>kill2;
while(player[kill2].life!=1)
{
cout<<"输入错误,请重新输入:"<<endl;
cin>>kill2;
}
duyao=0;
}
}
}
else if(duyao==1)
{
if(shou==kill1)
kill1=0;
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"请问你要毒吗???"<<endl<<"A. 毒 B.不毒"<<endl<<"输入:";
cin>>a;
if(a=='A')
{
cout<<"请问你要毒谁???"<<endl<<"输入:";
cin>>kill2;
while(player[kill2].life!=1)
{
cout<<"输入错误,请重新输入:"<<endl;
cin>>kill2;
}
duyao=0;
}
}
else
{
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"请问你要毒吗???"<<endl;
}
}
else
{
bool b=0;
cout<<"请问你是否要用解药???"<<endl;
int FFF=0,kkkk;
for(int i=1;i<=n;i++)
{
if(player[i].life==1&&player[i].name=="村民 ")
FFF++;
if(player[i].name=="女巫 ")
kkkk=i;
}
if(jieyao==1&&player[kkkk].life==1)
{
if(FFF==1)
{
if(shou==kill1)
jieyao=1;
else
jieyao=0;
kill1=0;
b=1;
}
else
for(int i=1;i<=n;i++)
{
if(player[i].name=="女巫 "&&kill1==i)
{
kill1=0;
if(shou==kill1)
jieyao=1;
else
jieyao=0;
b=1;
break;
}
else if(player[i].name=="预言家 "&&kill1==i)
{
kill1=0;
if(shou==kill1)
jieyao=1;
else
jieyao=0;
b=1;
break;
}
}
}
Sleep(3000);
if(b==0&&duyao==1&&player[kkkk].life==1)
{
system("cls");
print(hhh,hhhh);
cout<<"请问你是否要用毒药???"<<endl;
srand(time(0));
int x=rand()%2;
Sleep(1500);
cout<<"请问你要毒谁???"<<endl;
if(x==1)
{
duyao=0;
int y=rand()%n+1;
while((player[y].name=="女巫 "||player[y].name=="预言家 "||y==kill1)||player[y].life==0)
y=rand()%n+1;
kill2=y;
}
}
else
{
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"请问你是否要用毒药???"<<endl;
Sleep(3000);
cout<<"请问你要毒谁???"<<endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"女~巫~请~闭~眼~~~"<<endl;
if(n>6)
{
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"预~言~家~请~睁~眼~~~"<<endl;
if(player[MY].name=="预言家 "&&player[MY].life==1)
{
Sleep(3000);
cout<<"请问你想查验谁???"<<endl<<"输入:";
int x;
cin>>x;
player[x].know=1;
Sleep(2000);
system("cls");
print(hhh,hhhh);
cout<<"他的身份是:";
if(player[x].name=="狼人 ")
cout<<"狼人"<<endl;
else
cout<<"村民"<<endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout<<"请问你想查验谁???"<<endl;
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(hhh,hhhh);
cout<<"预~言~家~请~闭~眼~~~"<<endl;
}
Sleep(3000);
if(kill1!=0)
player[kill1].life=0;
if(kill2!=0)
player[kill2].life=0;
player[kill1].how=1;
player[kill2].how=3;
system("cls");
system("color F0");
print(hhh+1,0);
}
bool lr=0;
void panduanlieren()
{
if(lr==1)
return;
if(MY==lieren)
{
cout<<"请射杀一名玩家"<<endl;
int x;
cin>>x;
while(player[x].life!=1)
{
cout<<"输入错误,请重新输入"<<endl;
cin>>x;
}
Sleep(1000);
cout<<lieren<<"号猎人发动技能,开枪带走了"<<x<<"号"<<endl;
player[x].life=0;
player[x].how=4;
}
else if(n>=9)
{
srand(time(0));
int x=rand()%n+1;
while(player[x].life!=1)
{
x=rand()%n+1;
}
Sleep(1000);
cout<<lieren<<"号猎人发动技能,开枪带走了"<<x<<"号"<<endl;
player[x].life=0;
player[x].how=4;
}
lr=1;
}
void print1()
{
cout<<"天亮了,昨晚";
if(kill1!=0||kill2!=0)
{
cout<<kill1<<"号";
if(kill2!=0)
{
cout<<","<<kill2<<"号";
kill2=0;
}
cout<<"被杀"<<endl;
}
else
cout<<"是平安夜"<<endl;
}
int main()
{
system("cls");
cout<<" "<<"狼人杀online"<<endl;
cout<<"请输入人数个数:"<<endl;
scanf("%d",&n);
cout<<"加载时间长,请耐心等待";
init1();
init2(n);
int k=1;
do
{
srand(time(0));
init3(k);
cout<<".";
Sleep(17);
k++;
}
while(k<=n);
system("cls");
system("color F0");
cout<<"游戏即将开始";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
Sleep(1500);
cout<<endl<<endl<<"请大家查看身份牌......"<<endl;
Sleep(45);
srand(time(0));
MY=rand()%n+1;
cout<<"您的身份是:"<<player[MY].name<<endl;
Sleep(500);
cout<<"在"<<player[MY].num<<"号位上"<<endl;
system("pause");
system("cls");
player[MY].know=2;
print(1,0);
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night();
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(2,0);
system("cls");
print(2,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night2(2,1);
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(3,0);
system("cls"); 
print(3,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night2(3,1);
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(4,0);
system("cls");
print(4,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night2(4,1);
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(5,0);
system("cls");
print(5,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night2(5,1);
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(6,0);
system("cls");
print(6,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
cout<<"即将进入夜晚";
for(int i=1;i<=6;i++)
{
cout<<".";
Sleep(500);
}
night2(6,1);
print1();
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
if(player[lieren].life==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
toupiao(7,0);
system("cls");
print(7,0);
if(game_over())
{
Sleep(1000);
system("cls");
cout<<"游戏结束"<<endl;printhhh();
return 0;
}
else if(player[lieren].life==0&&lr==0)
{
panduanlieren();
}
if(game_over())
{
Sleep(1000);
cout<<endl<<"游戏结束";
return 0;
}
while(1)
system("pause");
return 0;
}
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