1.网络编程简介
网络编程是指编写程序使计算机能够通过网络进行通信。Java提供了丰富的API来支持网络编程,主要包括java.net包中的类。
2.TCP/IP协议
TCP/IP协议是互联网的基础协议,Java中的网络编程主要基于TCP/IP协议。TCP/IP协议分为四层:
- 应用层:如HTTP、FTP等。
- 传输层:如TCP、UDP等。
- 网络层:如IP。
- 链路层:如以太网。
3.Socket编程
Socket是网络编程的基础,用于实现两台计算机之间的通信。Java中的Socket类用于客户端,ServerSocket类用于服务器端。
3.1服务器端
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String[] args) {
try (ServerSocket serverSocket = new ServerSocket(12345)) {
System.out.println("Server is listening on port 12345...");
while (true) {
Socket socket = serverSocket.accept();
System.out.println("New client connected");
new ServerThread(socket).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
class ServerThread extends Thread {
private Socket socket;
public ServerThread(Socket socket) {
this.socket = socket;
}
@Override
public void run() {
try (InputStream input = socket.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
OutputStream output = socket.getOutputStream();
PrintWriter writer = new PrintWriter(output, true)) {
String text;
while ((text = reader.readLine()) != null) {
System.out.println("Received: " + text);
writer.println("Echo: " + text);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
3.2客户端
import java.io.*;
import java.net.Socket;
public class Client {
public static void main(String[] args) {
try (Socket socket = new Socket("localhost", 12345)) {
OutputStream output = socket.getOutputStream();
PrintWriter writer = new PrintWriter(output, true);
InputStream input = socket.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
BufferedReader consoleReader = new BufferedReader(new InputStreamReader(System.in));
String text;
while ((text = consoleReader.readLine()) != null) {
writer.println(text);
String response = reader.readLine();
System.out.println(response);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
4.UDP编程
UDP是一种无连接的协议,数据传输速度快,但不保证数据的可靠性。Java中的DatagramSocket类用于UDP通信。
4.1服务器端
import java.net.DatagramPacket;
import java.net.DatagramSocket;
public class UDPServer {
public static void main(String[] args) {
try (DatagramSocket socket = new DatagramSocket(12345)) {
System.out.println("UDP Server is listening on port 12345...");
byte[] buffer = new byte[1024];
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
while (true) {
socket.receive(packet);
String received = new String(packet.getData(), 0, packet.getLength());
System.out.println("Received: " + received);
String response = "Echo: " + received;
byte[] responseBytes = response.getBytes();
DatagramPacket responsePacket = new DatagramPacket(responseBytes, responseBytes.length, packet.getAddress(), packet.getPort());
socket.send(responsePacket);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
4.2客户端
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.util.Scanner;
public class UDPClient {
public static void main(String[] args) {
try (DatagramSocket socket = new DatagramSocket()) {
InetAddress serverAddress = InetAddress.getByName("localhost");
Scanner scanner = new Scanner(System.in);
while (true) {
System.out.print("Enter message: ");
String message = scanner.nextLine();
byte[] buffer = message.getBytes();
DatagramPacket packet = new DatagramPacket(buffer, buffer.length, serverAddress, 12345);
socket.send(packet);
byte[] responseBuffer = new byte[1024];
DatagramPacket responsePacket = new DatagramPacket(responseBuffer, responseBuffer.length);
socket.receive(responsePacket);
String response = new String(responsePacket.getData(), 0, responsePacket.getLength());
System.out.println("Response: " + response);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
5.URL编程
Java中的URL类用于处理URL地址,可以用于读取网络资源。
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.URL;
public class URLReader {
public static void main(String[] args) {
try {
URL url = new URL("https://www.example.com");
BufferedReader reader = new BufferedReader(new InputStreamReader(url.openStream()));
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
reader.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
// TCP服务器和客户端代码见3.1和3.2
// UDP服务器和客户端代码见4.1和4.2
// URL读取代码见5.1
8.总结
今天的内容涵盖了Java网络编程的基本概念和常用技术,包括Socket编程、UDP编程和URL编程。网络编程是Java编程中非常重要的一部分,务必熟练掌握。明天我们将深入学习Java的数据库编程。
提示:多动手编写代码,尝试使用不同的网络编程技术解决实际问题,理解网络编程的工作原理和适用场景。
祝你学习愉快!